Tell HN: I just reached 10 paying customers after 2 weeks of the public launch
Firstly, Wow, the feeling is memorable. I know it's a small win, but it feels like a big one in my heart
A little backstory.
I launched the beta version of Supademo(a tool to create interactive product demos in minutes) on Oct 8th.
Link to the product: https://supademo.com
After running the beta for 5 Weeks+, I officially made the public launch 2 weeks back.
Some stats so far: •340 signups •250+ user demos •10 Paid customers
So how did I get here?
I tried different strategies to get the initial word out and find the beta users. (mainly in the first 2 weeks)
These worked great for me: •Hackernews(70 upvotes) •Reddit: r/SideProject (70 upvotes) •Word of mouth •Cold DMs and emails to experienced Indiehackers for feedback. (%15 effect )
Fortunately, so many users found the product helpful. So, I started getting tons of feedback. I took calls with some of them, and some sent me feedback through emails and DMs.
I am so grateful to everyone who took the time to try the product and give feedback and suggestions.
So I quickly aggregated the feedback in one place and rolled out the most requested features one by one. I shared product updates through email every week with the users.
The users who saw me implementing their feedback trusted me and became my first paid customers.
Lesson learned: As Indiehackers, we know how precious is our time and resources. So when you are starting, instead of finding ways to get more users, find the right ones, listen to them, and optimize the product accordingly.
I know this is just the start, but I am excited about the upcoming journey. Much more things to learn!
If you want to connect and chat more, ping me on Twitter(@koushikmarka). My DMs are always open.
23 comments
[ 2.8 ms ] story [ 60.2 ms ] threadTake it for a spin when possible.
I used email and LinkedIn DMs to set up feedback calls from our users.
Few of them directly sent their suggestions through written responses in emails and DMs.
We also recently set up https://feedback.supademo.com to collect feedback.
Let's see how it goes.
Show HN: I developed an app that creates interactive product demos in minutes - https://news.ycombinator.com/item?id=33133231 - Oct 2022 (31 comments)
I read this on the linked page, and was surprised/disappointed - could you comment?
The best part to me was the way you simplified the cursor movement in the demo and made those stage-bars appear on the bottom. IMHO that's your core feature there. The only snag was that it wasn't immediately obvious to me that those stage-bars are something I'm supposed to click on. There was a brief second that I didn't quite get it - something about the way they transform on hover. (And I just now figured out that also clicking on the hotspot texts moves the slideshow forward.)
If I were you I would do some IRL user tests with difficult tech-illiterate Mom-type users. As a subscriber of this product I would want the peace of mind that all my clients are going to just "get" it and that I can work it in seamlessly into my stack.
That being said, it's clear to me that this is being developed based on user testing with a batch of existing paying users.
Perhaps not product direction - but I would suggest it anyhow; It would be awesome to explore making it an onboarding / interractive / guided self-serve walkthrough pilot with checklists and such. That's a better product for SAAS model in the longterm - making interactive demo recording a feature and a tool for metrics collection etc.