FYI… the latest version of Nuke supports USD to what appears to be a very significant degree. The significance is that it narrows the gap between 2D captured footage and 3D generated material. It could eventually lead to a whole new way of thinking about the VFX pipeline.
For those that don’t know it, Nuke is a compositor, similar in function to after effects, but about one billion times more powerful. Also… more geared towards vfx as opposed to motion graphics.
Today I taught after effects to first year students. I told them that compositors might move from After Effects to Nuke, but the only way to get a Nuke artist to move to After Effcts is by holding a gun to their head.
Really would love to see some native web impls of USD. Nvidia & Autodesk have both spent some effort moving towards an emscripten build of the canonical project.
But there's also things like a long running ticket for a three.js loader. Full support in alternate implementations seems unlikely in the remainder of this decade, imo, but getting a healthy start wpuld be great.
USD keeps getting called the "language of the metaverse" or similar... yeah, like, imo, the metaverse should have some web interop, web capabilities.
Autodesk has been looking for a Product person to lead their implementation team for USD for the past few weeks. Looks like it is solidly on their biz plan for the next few years.
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[ 4.3 ms ] story [ 30.0 ms ] threadFor those that don’t know it, Nuke is a compositor, similar in function to after effects, but about one billion times more powerful. Also… more geared towards vfx as opposed to motion graphics.
Check it out… https://campaigns.foundry.com/products/nuke-family/whats-new
Today I taught after effects to first year students. I told them that compositors might move from After Effects to Nuke, but the only way to get a Nuke artist to move to After Effcts is by holding a gun to their head.
Btw… not a shill, just a fan boy.
just electrons.
:)
But there's also things like a long running ticket for a three.js loader. Full support in alternate implementations seems unlikely in the remainder of this decade, imo, but getting a healthy start wpuld be great.
USD keeps getting called the "language of the metaverse" or similar... yeah, like, imo, the metaverse should have some web interop, web capabilities.
By layered I mean something where each feature builds on the previous features. Something like:
1) OBJ-like static geometry 2) materials and lighting 3) per-frame transform matrices 4) animation curves 5) etc.