How does one learn about the latest advances in Computer Science (not fads) to apply and improve your work?
Note: core stuff like algorithms, new patterns etc. not fads like RoR, Ajax...
Stuff that usually sits in abtruse papers, out of mind for the average developer. Accessible to the average developer, and in a form more easily digestible (studying research papers is not practical for all).
When I picked up the Cormen book recently, I saw lots of new stuff I didnt learn in College.
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[ 10.3 ms ] story [ 293 ms ] threadThe best thing to do is to first get more specific: what kind of algorithm? Is it database implementations? Virtualization techniques? Filesystem optimization? Graphics hardware? Programming languages?
Then, find the appropriate journals. Get an ACM membership so you can search and get full text of the library.
for developers with full time jobs?
Really, it's a matter of making time for reading and learning. Pick up a paper sometime at night when you don't feel like coding and would otherwise watch TV. Or print it out and read it on the subway or carpool.
You also mentioned Cormen being too hard for the "average developer" and covering stuff you didn't learn in college. Cormen is intended as a textbook for later undergrads or early grad student courses. If you didn't learn the material in college, Cormen is your chance to learn it. And you have to treat it just like you're in college again - really, you can't expect to just magically know things. The whole point is to learn from it - if it covered stuff you already knew, there'd be no reason to read it.
CS is less than 100 years old. How do you see it as "mature"?
As for latest advances, there are many languages on the cutting edge, such as Haskell, OCaml and Erlang that would be worthy to study just to expand your horizons. These languages ARE many of the latest advances in CS. I'm currently diving into Lisp, and have found that some concepts are timeless (code as data, macros).
But if you really want to learn more about algorithms, check out this book:
http://www.amazon.com/Algorithm-Design-Jon-Kleinberg/dp/0321...
As for programming languages, the java + eclipse combination is excellent.
http://www.amazon.com/Refactoring-Improving-Design-Existing-...
On the other hand, most algorithms are not widely applicable, so might only be counted as an advancement when they're used 30 years from now in a single specialized case.
-Matt (of donna & Matt)
With imagination perhaps, one could even apply the paradigm of a browser to mechanical and biological domains ("non-computing" in a software sense).
concepts vs. tools for strategic business and market advantage
1) interpreting of tags
2) sending the tagged content at a site, to an enquiring browser so that in a virtual sense, one is visiting the location.
Instead, you should look for the stuff that came out of academia 20 years ago but was rejected as unfeasible, useless, or just plain idiotic. Then keep an eye on economic trends that change the assumptions that made those discoveries useless. If you keep in mind a large enough set of rejected technologies and a large enough set of economic changes, eventually you'll find a match between them.
Some examples:
The architecture, performance, and programming techniques for early microcomputers mimicked 1950s mainframe technology. Many of the features of PC OSes were considered incredibly backwards at the time - no multitasking, segmented memory, assembly language coding. Yet this primitive hardware cost perhaps 1/10,000th of a 1950s mainframe and fit on a desk. This opened up a whole new market, one that was willing to put up with buggy software, single-tasking, and limited functionality.
Java consists mostly of poor implementations of ideas from the 1960s and 1970s. Garbarge collection was invented in 1960; object orientation in 1968; monitors in 1978; virtual machines in the early 1970s. Yet Java targetted the PC, Internet, and embedded device market that had previously been limping along with C/C++ and assembly. To them, these innovations were new, and performance of devices was just barely improving to the point where they were becoming feasible.
HyperText was invented in 1960- actually, you could argue that Vannevar Bush came out with the concept in 1945. But there was no easy physical way to put together large amounts of information, so Ted Nelson's Xanadu project went nowhere. Fast forward to 1991: the Internet had linked together most research institutions, and PCs were becoming powerful enough to support graphical browsing. When Tim Berners-Lee put the WWW up, there was a ready infrastructure just waiting to be expanded. And the rest is history.
PC video has been around since the mid-1990s: I remember recording onto a Mac Centris 660AV in 1993. Flash has also been around since then, as has the Internet. Previous attempts to combine them failed miserably. Yet YouTube succeeded in 2005, because a bunch of factors in the environments had changed. People were now comfortable sharing things online, and many people now have broadband access. Cell-phone video makes it really easy to record, without expensive equipment. And the rise of MySpace and blogs made it really easy for people to share videos they'd created with their friends.
The reason that GUIs helped so much is that you could click on a hyperlink and it'd take you directly to the page. There are often lots of hyperlinks on a page: it's very cumbersome to navigate between them with the keyboard. (Trust me, I spent a year using Lynx over a 2400 baud modem before we got a real Internet connection. ;-)). And any interface like that locks out the vast majority of potential users, who don't want to remember that 'g' lets you go to a url or arrows select or that you hit space (or was it enter?) to follow a URL.
You can generally absorb whatever is presented in academic conferences in a fraction of the time by regularly scanning research papers. It has the side bonus of keeping you periphially aware of folks doing interesting research in your field (who you often end up running into, sooner or later).
http://citeseer.ist.psu.edu/ http://www.citeulike.org/
Real advances only come when new _ways_ of doing things appear. And for that, just reading tech news is enough. For example, the Table Top PC.
The only really two significant areas where algorithms can still make a difference are in video manipulation / object recognition, audio manipulation and artificial intelligence.
But you'll find that in those areas, advances are usually very complex and difficult to monetize.
It's much more effective to just look at advances in hardware, and figure out what you can do on a software level to take advantage of this hardware.
But even better, look at the internet, and watch as data opens up. Use that data to create new things.
Having strong networking knowledge is very useful and can be applied to cool areas of growth such as the Internet and mobile devices. I took a graduate level course in networking as an undergrad and it was one of the best decisions I've made.
If you want to teach yourself, I recommend the following books:
Computer Networks by Andrew Tanenbaum - This book is from 2002, but is still considered the Bible of Networking. It covers all of the advanced topics and is great as a reference. You can pick it up used for cheap.
TCP/IP Socket in ____ by Michael J Donahoo - This is a series of books that cover network programming in different languages. There is a C/C++, Java, and C# version of the book that I know of, but there might be more now too. These books are very concise and to the point and teach you everything you need to know to write advanced network programs.
http://www.ieee.org/web/publications/journmag/index.html
"Software" and "Computer" are more in-depth and oriented towards latest advancements and practices. "Internet Computing" and "IT Professional" are more practical.
http://video.google.com/videosearch?q=google+techtalks
Another thing to watch for, besides talks specifically open to the public, is lecture series taken for credit, such as {EE,CS}{198,298} in the above page. I took EE298.2 last semester for example, a communications/networking/DSP seminar, which had visiting scholars presenting their current research at almost every meeting. Nobody would have cared or probably even noticed if a random person showed up to listen.
Hunt around for a great class at the local CS department and either figure out a way to enroll or just 'drop in' on the class. I did this too and loved it.
If you want to be practical, Hack The Planet is worth a glance every now and then: http://wmf.editthispage.com
Lambda the Ultimate is good too, especially if you think languages are where the real CS action is: http://lambda-the-ultimate.org/