Wow, fantastic project at first glance. Really looking forward to trying this out since I was about to update my gaming rig, so it is perfect timing to test this as an alternative.
Curious if this opens up cross-platform potential since it is browser based, that would be a game changer if so.
I'm hoping the changes will improve latency. I really liked neko, and wanted to use it for hosting watching parties with friends. For testing, I ran neko on a beefy EC2 instance to totally eliminate the chance that my CPU was making it run slowly, but it was still unacceptably laggy for streaming videos.
qwantify is a work in progress. As many have pointed out, it is not that different from it's parent repo Neko because this was essentially an MVP. I am working on a set of features including gamepad support and livestream-on-QUIC.
What people might be getting wrong is that qwantify meant to compete with Parsec or Sunshine.
qwantify is a docker image for running and streaming multiple apps or games together from a single machine with at least one gpu. All this can be accessed through the browser.
What (i think) cloud gaming companies like Nvidia or xCloud do.
I am into the whole idea, and I am not getting it from your description.
Do I install this, and then can use multiple devices to connect to the service, and play different games on each client, with the host that service runs on doing the rendering?
What kind of games are supported? Whatever is compatible with Wine/Proton + native Linux stuff? How do I install games? I feel like README needs a clear description of the experience.
This looks promising. I'm currently using Parsec to play some games on a beefy EC2 install over the holidays on a 2011 Mac Air as my travel deck.
Im curious if you have thought about a native client as all the browser based decoding I've tested from various projects always seems to be a bad experience (even parsec in the browser) but the native client is pretty butter.
15 comments
[ 3.2 ms ] story [ 48.2 ms ] threadCurious if this opens up cross-platform potential since it is browser based, that would be a game changer if so.
Hi, thank you for taking an interest.
It is 'cross-platform' as long as you have docker installed and configured to use your gpus. You are good to go.
qwantify is still young and unstable to promise you, you will get a first good experience. But do tell how it goes :)
Commit messages seem like a bit of a mess at first glance, but otherwise seems like a really cool project!
thanx for the breadcrumb
Still pretty cool project, gonna keep an eye on it for sure, for now on Linux its best to just use Steam remote play.
First of all, thanks rolph ;)
qwantify is a work in progress. As many have pointed out, it is not that different from it's parent repo Neko because this was essentially an MVP. I am working on a set of features including gamepad support and livestream-on-QUIC.
What people might be getting wrong is that qwantify meant to compete with Parsec or Sunshine.
qwantify is a docker image for running and streaming multiple apps or games together from a single machine with at least one gpu. All this can be accessed through the browser.
What (i think) cloud gaming companies like Nvidia or xCloud do.
Be sure to keep an eye out for v1.
Do I install this, and then can use multiple devices to connect to the service, and play different games on each client, with the host that service runs on doing the rendering?
What kind of games are supported? Whatever is compatible with Wine/Proton + native Linux stuff? How do I install games? I feel like README needs a clear description of the experience.
This looks really cool, even if I don't have a game in mind that would make use of it right now.
Im curious if you have thought about a native client as all the browser based decoding I've tested from various projects always seems to be a bad experience (even parsec in the browser) but the native client is pretty butter.