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Fixed. Our blogging software doesn't like that we use SSL. :)
Good deal, sorry for the cranky.
NP - it caused me to fix a bug.
I was originally drawn to it because it was resource constrained, and that was a fun challenge. The smallest version of Hecl runs in 74K, and I am working to slim that down. 'Resource constrained' means that 'bullshit walks' in terms of huge, astronaut-oriented architectural beasts. Creating useful code with as little waste as possible was critical, although I think that's changing some. Newer phones are orders of magnitude bigger in terms of memory and storage space.
What draws me to mobile development is that I'm tired of being tethered to a PC.

Yes, even laptops.

The iPhone is getting in the ballpark of a mobile form factor I can stand.

I agree with nearly every point in that article and I particularly like this comment left by Pete Forde,

Speaking entirely based on my own opinion, I always thought Facebook apps were slow, not particularly good or interesting or even fun, and in fact just added clutter to a platform I otherwise use every day and adore. iPhone apps on the other hand likely have a stable future that will be measured in terms of years rather than months, simply because it’s a closed loop that doesn’t rely on dwindling advertising revenues. That it’s tied into an iTunes account for consolidated billing is just a home run IMHO.