Ask HN: Best way to target both Android and iOS in 2023?

2 points by boppo1 ↗ HN
I've got a neat little CRUD app in mind and I'm going to need opengl/ES for a couple specialized UX views that involve lots of elements. I thought about WASM, but I want to charge a little subscription ($5-10/yr) and so the app-store system is attractive because setting up a payment backend is more than I want to tackle.

What's the minimum-overhead way to do this these days?

2 comments

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I don't know anything about including OpenGL/ES but I have worked with react-native in the past and it worked well for a pretty simple CRUD app that was a 90/10 read/write ratio. It was built by a team with lots of react experience.

If I were to start today I would try out Flutter but I have never worked with it.

I second react-native for CRUD. If you went WASM, what was your plan for the "OpenGL" part -- I think that would work in a react-native web view.