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Does anyone have thoughts on the announced 40k show produced by Henry Cavill?
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I honestly think Cavil loves it enough to make the best possible version of what media giant approaching 40k as a series for the mainstream would be.

It is just about how good that is, and if that then captures enough non-40k fans for Amazon to justify the series as an 'Iron Man' moment. I think it has a chance because of how grim the younger public's perception of the future is and how very similar it is to the past where we were much more into the horror and Godzilla vibes at the movies. Where seeing something as dark and grim as 40k will scratch an itch we didn't think of until now.

“Cavill is a big time fan of <X> geeky thing and so his attachment is a sign that fans should be excited” has a sort of mixed track record at this point. On the other hand, it clearly works for him and I’m sure he’d like to preserve that (note: not trying to call him disingenuous or anything, I think he’s actually a fan of these things but he also clearly plays it up a bit).

So, I’m somewhat hopeful in this case, in the sense that he’s got a producer role from the start and he probably knows that a flop here will hurt his reputation a bit. On the other hand, knocking it out of the park might make him invincible. Also it’s Amazon, right? So it isn’t like there are a bunch of other super prestigious creatives he’ll be butting heads with.

I'm still a fan of The Witcher, although I think the most tightly plotted episodes are actually the prequel that recently came out (that lacks Henry in it).
It's a wish that will likely die on the vine. GW will certainly leverage enough influence to see someone in charge who has no idea how to make a production OR they will fight about minutia and it will fail because AMZ doesn't care enough to fight it and don't want to lose it to a competitor. Hence, I expect it to die in pre/production.

There's the draconian amount of control GW has exerted across youtube in recent years, showing their narrow vision. Look at the trail of terrible games and limited CGI media, to see how GW's vision does not scale.

I'm not sure how easy it will be to work with Games Workshop.

Also, I really would have preferred the Horus Heresy -- which could have a real endgame. Otherwise, 40k could be a series without a point and could be more nimble in it's presentation so that might work better.

I had a hard rule against reading anything where the toy came first, but I've been surprised by HH and 40k. It's not the best writing/storytelling ever, but it is self-consistent and presents such a different view of things I'm enjoying it. They seem to understand what a galaxy wide fight means (it's big!). And the stakes at hand are very high and require obscene efforts from our point of view, but the threat is existential to humanity and it's all justified (?).

I thought this would be about playing 40K with FPV goggles (maybe in an Augmented Reality kind of way?) and was very confused. For reference: fatshark.com
An unhappy naming collision, I guess.
This is likely relevant because they have completed botched this game.

They made Vermintide and Vermintide 2 and those were excellent games. The word is that they were set to rehash Vermintide 2 and that some stakeholders wanted better monetization. This was late in the release cycle, and resulted in an absolutely HORRIBLE experience. The game is... bad.

Play Vermintide 2 and maybe circle back to Darktide in a year or two if they reverse course and implement the systems it should have had (and were promised) in the first place.

Steam links to see reviews:

https://store.steampowered.com/app/1361210/Warhammer_40000_D...

https://store.steampowered.com/app/552500/Warhammer_Verminti...

Weird I saw a few people playing it - MoistCritikal and the Digital Foundry guys (and maybe others?) - and they didn’t seem too down on it. Though maybe DF were focussed on the tech and MC wasn’t aware of some missed promises?
The game play itself is excellent. Everything outside of the game play is awful, missing systems that were promised, low amount of mission types, badly designed challenges, very bad cosmetic monetization, etc. But the actual game play loop is incredibly good.
I completely agree. This should be a lesson to game developers on how (poorly implemented) monetization can absolutely destroy even the best gaming loop.
Ahhh fair enough, that makes sense since it otherwise looked pretty polished and fun. I am curious what the missing parts were, but a chunk of missing content is maybe easier to deliver than a fundamentally broken or un-fun primary game loop
Primarily crafting so that you can upgrade and reroll weapons you like, which is the whole fundamental progression system, but it looks like that may have been at least partially implemented since release. I'm sure in a year of content updates it will be a fantastic game. I think the main cause of the backlash is that vermin tide 2, their previous game and basically the same game as this one but with a different setting, has everything in it that this game either implemented poorly or not at all, so it is just a straight downgrade of a game that's already out and they knew how to make those systems good, and just didn't for the release.

Edit: oh, I forgot, they actually advertised that one of the big name 40k writers, Dan abnett, had written the story for their game. That was a large selling point. But there is no story currently implemented, and the setting is pretty generic, so people are unsure what it is exactly that he wrote.

Ah ok, yeah so that sounds like a bit of step backwards and a substantial amount of missing stuff.
All reviewers are self-interested. Don’t forget that.
Yeah that goes without saying, but neither of the accounts I mentioned are "reviewers" in the traditional sense
I don't agree at all - me and my friends have played lots of vermintide, and dark tide so far looks like the exact same game, but better. We're really enjoying it.
Man that's a lot of controversial opinion confidently framed as settled fact. Stahp
I think I framed it as opinion and unsubstantiated rumor fairly well.

I also think the game WILL get better. Hence me recommending circling back to it.

I disagree. I think it's framed as an undisputable fact - you'll notice that this is my opinion since I preface it with "I think", rather than simply stating: "Your post is an undisputable fact.". Compare it with: "The game is... bad.".

Perhaps you misjudge your ability to frame posts, and that's okay! We all have things in life that we can improve on :>

I think you might need to understand an implicit versus explicit statement of opinion.

If I state something that is reasonably an opinion, which anyone’s judgement of a game is, then I don’t need to make it explicit. Making it explicit simply clutters up communication.

Perhaps you need to improve your ability to be swayed by simple statements and your ability to evaluate what is and isn’t opinion?

"The word is..." is how you preface gossip.
This was published before the game released. Since it's release it seems that Fatshark made some false promises in terms of what the game would entail and that the game took a large step back from what Vermintide 2 (Fatshark's prior game) offered in terms of QoL, stability, and gameplay loop.
Their 40k game has been fairly poorly received, right? Seems like a shame.

I really enjoyed their Warhammer Fantasy games but could not get friends to play them. The loot system may have been too grindy.

I’m not really a Warhammer superfan so I don’t know about the overall lore-accuracy, but the games generally feel like they really put a lot of effort into coming up with interesting character differences and mechanics, it generally had the feeling of a labor of love to me. I honestly believe that there’s a kernel of truth in the story here about being huge fans. But I wait for reviews on Fatshark games at this point. Glad I waited this time, based on the reviews.

First game I've returned. They had classes that were supposed to be shooters, but things would spawn right on top and everything seemed to turn into melee.

Honestly, the spawning-on-top seemed like an old school game where you had to have static placements of things and to make it difficult things would spawn on top of you, or right behind you. There is no ability to clear a room and move on.

For a steam return, you only get a 2 hour window, but in those two hours my sharpshooter was 90% hit things with a shovel.

Zombies or whatever spawning in stupid impossible places is a staple of the genre, but that sounds extra annoying.
If you have a good team then you can stay ranged as a sharpshooter. Warhammer as a ip is very much melee centric though, i think the balance of ranged and melee once you are good at the game is very on point for the setting. Enemies spawning right behind you is a huge poorly designed deal though, you need to constantly move and look around
The core gameplay loop is fantastic, it's just everything else that's the problem (stability, end game content, crafting, upgrading gear, mission selection, weeklies, class customization, etc..), is unfinished or shallow, or just completely tied to timed RNG store resets.

It's a shame, because the core gameplay loop is really fun.

Darktide is a train wreck. Broken game loops, missing basic content, but don't worry the cash shop is online. Just go read some reviews right in steam by regular people playing the game. Sure, a small fraction of paste eaters and paid shills will claim otherwise. Thanks tencent!
Damn they are getting absolutely slaughtered on Steam reviews, here's from kazekaizen with 327 hours played at reiew time:

  They deemed a fully operational cash shop, which works like a charm and updates without any issues, a necessity. Here is a list of things they thought weren't needed:
  It doesn't need mission select
  It doesn't need a campaign
  It doesn't need a story when they hired a 40k writer
  It doesn't need weapons they've shown in gameplay trailers
  It doesn't need the 70+(PLUS) weapons promised
  It doesn't need a 5th class like vermintide on launch
  It doesn't need 2nd and 3rd careers like vermintide on launch
  It doesn't need crafting like vermintide on launch
  It doesn't need the promo outfits
  It doesn't need enemies shown in trailers
  It doesn't need to run at >30 fps even on 30 series cards
  It doesn't need their PR to post outside of their discord
  It doesn't need to be finished on "launch"
  It doesn't need basic mob patrols
  It doesn't need better spawning
  It doesn't need a scoreboard
  It doesn't need penances not to require griefing entire team
  It doesn't need shared inventory with all characters
  It doesn't need shared set of weeklies for all characters
  It doesn't need unified currency
  It doesn't need crossplay with Game Pass users
  It doesn't need Launch stabilisation
  It doesn't need an option to disable RTX
  It doesn't need to prioritise core features over a virtual store
  It doesn't need options to unlock store cosmetics with in-game earned currency
  It doesn't need to fix crashes of the game before crashes of  the store
  It doesn't need a positive review score
  The lead designer of FS thinks that the armoury shop, map rotation and crafting system are all fine. Even though people except improvements regarding these issues. Communication is nonexistent.
It sounds like they did a Diablo 3. Vermintide was well received, Vermintide 2 as well. "Lets make a cash-shop wrapped up in Vermintide 3, er Dark tide, and we'll be rolling in it!" But then they spent all their effort building the shop and the needed annoying grinding experience that has to exist around it to push people to spend money and somehow forgot about making a good game to wrap around it.