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Very nicely done. I really like the stylized graphics and performance seems pretty good.
Very soothing somehow. It is interesting to see other players around as well. I wish I could send twitter-like shout messages.

I found the sloth secret literally by mistake, that one was pretty difficult

I am guessing they are not other players live but probably recordings of older sessions, I did try to follow a few people and jump around to communicate but couldn't verify any response... quite a beautiful project in any case
Someone followed me and we jumped together!
If this was preceded by running in circles on the beach that may have been me :)
I think it was in the woods!
If you played during the last 10 minutes or so, it might've been me!
If it was then thanks for the fun!
this is great

the ability to send a message to other players would awesome

Jump in morse code :)
--. .-. . .- - / .. -.. . .- --..-- / -... ..- - / -.. --- ..- -... - / .- -. -.-- / --- -. . / .-- .. .-.. .-.. / ..- -. -.. . .-. ... - .- -. -.. .-.-.-
Wonderfully rendered, in all senses
I'm amazed how well it works on mobile. So smooth!
Don't be surprised at how powerful modern mobile devices are.
I am surprised especially in contrast to many other "native" apps on my powerful device.
There are a lot of WebGL sites that don’t run nearly as good as this one. It’s not just the device!
My 2017 PH-1 running vanilla Android 9 played this without a single issue. Not only new phones - feels future to me
Very cool experience!

Firefox. Not sure how to select my audio out device. I think it used the wrong one.

This is beautiful, and I think I made a friend in there. Amazing that this works on mobile (safari). Any notes on how it was made? Unity?
Safari got WebGL 2 support not long ago :) the future of web gaming is very bright
Threejs apparently
There's a lot of WASM in GUID-named binary blobs though (most of those have one JS file and one WASM file included, some only a JS file).

Does three.js make heavy use of WASM and bundle them in blobs with GUID names?

PS: yes it appears to be three.js, looking at other three.js demos they also have those blobs with one JS and one WASM file in them. I'm surprised three.js uses so much WASM!

I think three.js is pure JavaScript, it may be some physics engine that uses WASM (like Rapier)
I enjoyed finding the secrets. My gf said “this person gets up” after finding a specific “rocky” secret
[SPOILER AHEAD] On mobile it's very hard. You can't jump and go forward at the same time, and there's radius when you turn, so precise positioning is fiddly.
Gotta put that second finger to use while you're running forward!
Insanely cool demo. I’m amazed I can open this and it run at 60fps within a ~~second~~ on my iPhone. Crazy the power that I have with it, when it spends most of its time in my pocket or playing music.

I wish we could show some of the early computer engineers some of this kind of thing.

> I wish we could show some of the early computer engineers some of this kind of thing.

I often fantasize about this, just knowing even what 10-year-old me would have thought about it.

The 80s is the perfect sweet spot for my go-back-in-time-and-share-modern-tech fantasies. It's recent enough for people to know about computers but just barely enough that they'd be absolutely blown away.
It crashed the browser or the os on my iPad. I was back to login screen.
They would be amazed by what is possible and appalled by the things we do with all that power.
I’m curious, how can you tell it runs at 60fps? Is there some debugging that can be turned on?
most of early computer engineers are alive and doing well
This is awesome the graphics are very relaxing
I'm just stuck in the floor on firefox and can't do anything
I had the same issue when I tried at first (on Firefox), but I waited a while and when I tried again, it worked correctly and gave me a controllable character. Not sure if something failed to load the first time or what.
I was a little surprised, but it also worked fine on FF mobile, after ~15-20 seconds loading.
Same, but works in private(no extensions) mode
I saw a distant figure running straight towards me through the woods and thought this might be one of those secret horror games, until I realized it was multiplayer. :P
yeah I thought it was a hint lol, cool

had to watch the motions to realize it wasn't scripted

Looks better than Meta's metaverse.
Yeah, the characters have legs!
If I implemented avatars in social VR I would also avoid legs. No legs is better than bad legs and good legs is very hard to achieve.

So the "no legs" thing is the correct design decision in many cases.

> No legs is better than bad legs and good legs is very hard to achieve.

What do you think of the leg quality in this game?

That's an entirely different problem to the one faced with VR avatars. You can make in leg position. With VR avatars, you're trying to infer leg movement to the head and hands movement of a human in 3d space.
It does, I love the peaceful vibe it has. But to be fair this is conveying a lot less information about the individual players than Meta does. A "metaverse" is much harder problem than people imagine.
It's a non-problem that's very hard to solve indeed.
Kids in Roblox, Fortnite and Minecraft have all built a better metaverse than Zuck.

I've had more fun playing super basic Roblox games with my nephews than I can imagine myself ever having with meta.

Zuck's metaverse feels like the Doctors Office equivalent of a nightclub.

I think Zuckerberg is right about the metaverse. Unfortunately (fortunately?) Meta likely won't be where the metaverse develops, unless they can purchase it.

I still use and like Instagram, so they appear to be capable of keeping them alive. But the established industry players, including the Zuck subsidized ones, largely don't seem positioned to "get" VR/AR. I don't know what it is, but I know it's not what they have so far.

Outside of fitness apps the Qwest world is still just a fancy store interface. I use it because it's still among the best, but it certainly doesn't give me the feel of it becoming a "verse" of any sort. I really want it to be, but the folks working at Meta largely don't seem to be the sort of creative non-conformists it'll take to crack that nut.

> A "metaverse" is much harder problem than people imagine.

I agree that it's complex, but probably not that complex not to have legs :)

"Stop chatting and start buying things!"
I love the color palette and music, really relaxing and it was a nice surprise to see it is multiplayer

Works really well on Firefox for Android too!

No sound or music for me on mobile Safari (iPhone) but rendering is smooth.
I had music on my iPhone in mobile Safari. But the ringer switch had to be on and I had to press the top right sound button.
I had sound on iPhone until I unplugged my headphones, then I couldn’t figure out how to turn it back on.
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Really lovely. Reminds me of the Studio Ghibli films.
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Oh my, WebGL has come a long way since the late '90s

I think I mean VRML but you know that don't you, you old farts you

Hehe, you're one of those "Senior WebGL developers with 30 years of experience".
WebGL is stuck in 2011 hardware capabilities.

What matters is what people are able to do with its features, basically something like a PlayStation 3.

By the way, I might have some VRML book lost somewhere on my university boxes.

AAA games are way deep into diminishing returns for the last 10 years when it comes to rendering. A 2010 game with good art style can still look great if you run it on a high resolution display, while other games with much more impressive 2010-era rendering technology but poor art style have aged badly.

It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.

I unironically prefer Valheim's graphics to any AAA game I've played. The scenes it sets are just perfect. I really enjoy the art style in the OP too.
Looking at its 3D requirements I doubt it would be playable in WebGL 2.0.
Except I am yet to see any Web based game with PlayStation 3 like graphics, or to make it even more clear, Infinity Blade.

After a decade of WebGL existence.

I think that's more about asset sizes and loading times than rendering capabilities.
Secret hints:

1. Animal on roof

2. Animal on tree

3. Large object in trees

4. Beach goer

5. Small wooden fence room

Animal on tree has me stuimped, I think I'm looking for a sloth someplace but not seeing it.
The sloth is fairly small compared to some other secrets. It's also the same colour of the tree's trunk so it's kind of hard to see for afar.
Sloth cats alien ufo some alien objects
Those alien objects are actually objects from a Zelda game.
Thanks for the hints, animal on the roof had me stumped.
I couldn't find the animal on the roof until I saw another player and thought "how did they get up there?". Great example of how being multiplayer improves the experience.
I was so hoping when I hopped from the railing by the cats to the roof I found a secret :(
This is delightful. So smooth on ios safari
Wow that's great. Nice color palette. Ran on Android Chrome
I made friends with someone else who kept circling around. The look of it reminds me of Boku no Natsuyasumi.
It’s very cool.

However, it crashed my iPad Safari, the first time I ran it (worked the second time, though).