FANTASTIC - one of the best casual games I have seen in a few years.
Minor annoyances: control layout is not very intuitive. Music gets really annoying after a while. Maybe just drop the different instruments in and out every so often for more variation. Needs a health bar or something, it's not obvious when you're doing badly.I was pretty surprised the first time I died.
It looks great - really unique feeling. And delighted to see that it's the latest iteration of a project that began in 2004 (the menu links to the github). Well done!
I realize the head color sort of works as a health bar, but perhaps it could be more obvious. Also, my 'gang members' start to flicker a lot on higher levels. Not sure if this is my (AMD Vega) GPU or something simpler. It's also easy to lose the helped on slopes and especially level transitions. I played to the lower train levels before I had to get busy with other things. Will definitely play again.
Yes, they were on purpose, I really like the style of old cartoons and they do this - cuphead also does something similar. I wrote about the clojurescript development experience in the github readme ( https://github.com/milgra/cljs-brawl ), it was pleasant, I will port my other C/OpenGL games as soon as I have time.
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[ 5.2 ms ] story [ 64.5 ms ] threadMinor annoyances: control layout is not very intuitive. Music gets really annoying after a while. Maybe just drop the different instruments in and out every so often for more variation. Needs a health bar or something, it's not obvious when you're doing badly.I was pretty surprised the first time I died.
It looks great - really unique feeling. And delighted to see that it's the latest iteration of a project that began in 2004 (the menu links to the github). Well done!
Mechanics wise it's pretty much just "mash the kick until everyone dies" but the music was peppy.
Also the way your character walks down slopes was surprisingly realistic, that's exactly how I walk down slopes.
Was the sketchy slightly moving lines around the objects on purpose? Or a side effect of something?
Also - how did you find the experience developing games using ClojureScript?