Ask HN: Does this website make sense?

15 points by irrationaljared ↗ HN
I'm building a new website, but I'm not sure if people get what it does.

Was hoping people might be able to give me some first impressions to see if I've made it intuitive enough.

I've included the clickable link in the comments.

Note: it only works in Google Chrome right now.

19 comments

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Coolness, codecademy for physics based games
Do you think people will think it's only useful if I want to build a physics-based game? I'd like for people to think of it more just as a fun way to learn how to program, or, if you know how to program already, a fun way to build/solve physics-based puzzles.
Well, I feel like right now the focus is much more on the solving aspect rather than learning to program the game.
Yea, I can see that. Any thoughts on how to encourage the creation of levels?
Part of the issue is that I don't have to touch code at all. I'd consider adding more steps into the levels where you introduce the concepts. For instance, in the Simple Bucket level why not have me alter the cannon controls in the code rather than just changing the values in a text field?
Seems Cool! I like it~
It's pretty fun. I am wondering why you made it such that it only works in Chrome?
I'm going to make it work in other browsers soon, I just wanted to focus on the product for a bit without having to worry about cross browser weirdness..
This was so much fun! Maybe programming a small task needed to complete a level might give the desired inverse effect. :)
Yea, I was thinking about that. Maybe I'll do that for the next level I build.
I think this is great - it kinda _why ish. I think that if it can be solved using the controls you provide that's good, but if short cuts can be made by hacking the code there is an incentive to try - like adding a loop that fires the cannon continuously, a loop that changes it angle over a range... I don't know - but if the 'cheats' are in the code there is a reason to look at it (the code). They need to be simple (initially). I quickly started adjusting the angle force in the code to just to see if I could.
Yea, exactly, that's what I was thinking. Just need to get a little more sophisticated with the levels. I have one in mind to build a tower on a see-saw, so unless you place the blocks perfectly, they'll fall over, making it way more easy if you just code it.
This is amazing!!! You should post it as a direct link again.