LuaRT is a Windows-optimized runtime library and programming environment for Lua, with integrated development tools.
This project aims to facilitate Lua programming by better integrating Lua with Windows operating systems.
Main features :
- One-click installer (made with LuaRT)
- Latest Lua 5.4.4 VM, with a powerful runtime that does not rely on any other libraries
- Create desktop/console applications for x86/x64 platforms
- A number of built-in modules are available, including GUI, networking, compression, encryption, etc.
- Object-oriented programming with multilevel inheritance, mixins, constructors, destructors, properties...
- Provides an easy script to executable compiler with embedded content and seamless access from your Lua scripts (even from embedded Lua binary modules)
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Main changes in LuaRT 1.3.0:
- Compiled Lua scripts can now require for embedded DLL binary modules without extraction (may not work for all binary modules)
- String module now uses non-encoded strings by default, as standard Lua (UTF8 functions are still available, but prefixed by "u")
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[ 3.9 ms ] story [ 15.3 ms ] threadMain features : - One-click installer (made with LuaRT)
- Latest Lua 5.4.4 VM, with a powerful runtime that does not rely on any other libraries
- Create desktop/console applications for x86/x64 platforms
- A number of built-in modules are available, including GUI, networking, compression, encryption, etc.
- Object-oriented programming with multilevel inheritance, mixins, constructors, destructors, properties...
- Provides an easy script to executable compiler with embedded content and seamless access from your Lua scripts (even from embedded Lua binary modules)
-------------------------------
Main changes in LuaRT 1.3.0:
- Compiled Lua scripts can now require for embedded DLL binary modules without extraction (may not work for all binary modules)
- String module now uses non-encoded strings by default, as standard Lua (UTF8 functions are still available, but prefixed by "u")