Show HN: Flappy Bird and Wordle (flappybirdle.com)

232 points by jeanmayer ↗ HN
Hey HN! FlappyBirdle combines elements from the game Flappy Bird and the popular word game Wordle. I wanted to see if I could make a game that added urgency to Wordle, while also feeling outragous at the same time. I think I achieved it with FlappyBirdle. Every time you type a letter of the word, the bird flaps its wings and you get closer to the goal. It also has an easy mode that ignores the pipes, so even beginners can get a good score. Let me know if you have any ideas on how I can make it better!

95 comments

[ 2.4 ms ] story [ 144 ms ] thread
Two QoL things I noticed within 1 minute of playing: please add backspace and start registering key presses as soon as someone starts typing! Having the text "type to start", and then my initial keypress being lost into the void was really frustrating, especially when there isn't any backspace.
That would eliminate the urgency… you could type a letter and then backspace indefinitely
Maybe limit it to once per word?
You could make it so you only get a flap the first time you write a letter for a given spot, so you could write and backspace for the flap but now you need two letters for the next one since when you "refill" that spot it won't flap for successive entries.
(comment deleted)
You just... die instantly unless you get the very first letter right? Huh?
play the game, youre not even trying to play before criticising it
Obviously I did, hence knowing you "died" if you got the first letter wrong.

Cool your beans. Relax.

You have six tries to get the first letter (and the rest of the word) right.
In easy mode, you don't die after 6 tries, but the word is updated
There's no way I'm ever going to win a round of this.
You can just type a a a a a, then b b b b b etc to find all the letters
You can do that, but even in easy mode, the word changes after 6 tries ;)
Even with easy mode, this is way impossible. I like the idea but it's way too hard.

Maybe turn it into a typing game where you simply keep the bird from falling into the ground.

This is awesome (and very stressful)! I got some words, but in a pretty cheesy way; just typing nonsense until I found letters, then typing that letter 5 times to see where it was in the word.

I wish there some more satisfying feedback when you get a word right

For now, you get +20 points. Do you have any idea of a more satisfying reward?
i need an option for like 0.25x speed, my brain clock speed is not fast enough to play this game
Believe it or not, I actually widened the gap in the pipes, and reduced the gravity based on the original. Try switching to easy mode, it removes collisions with the pipes.
If the tubes don't kill you like they did in flappy bird, but they confuse you, I'd remove them altogether. Otherwise, fun but way too hard.
Makes sense! I will remove the pipes on easy mode. Thanks for the feedback
I didn't know I could think up so many vulgar 5 letter words under this much pressure
hahaha this game was made to get you out of the comfort zone
(comment deleted)
I’ve never felt so anxious and unhappy when playing a game.

In a horrible way I love this so much. It’s like Chessboxing if you were to play both simultaneously. There’s such a mismatch between what you need from your brain with this.

Chessboxing is exactly where my mind went!
After playing for a few months (like I have) it becomes a bit more familiar, but there’s almost a complete mental freeze the first couple of times around.
> anxious and unhappy when playing a game

That's basically Starcraft for me, which I guess is why I stopped playing it.

That's exactly what it was like for me when SC2 came out and I started playing the ladder, after a few weeks I got used to it. I then saw it again when I got my roommate to start playing, and I could feel his anxiety. I figured out that the main cause was the fog of war, people unused to scouting and extrapolating possible enemy forces are very prone to freaking out and turtling up, which will lose the game almost always.
> I’ve never felt so anxious and unhappy when playing a game.

This should become a new genre of game, with the level of discomfort the optimization criteria.

There should exist games that make you feel bad as you play them, yet somehow still compel the player to continue.

It would be an art form.

Like Papers Please?

You can’t ever do well. You just do badly as slowly as possible.

The moment they gave me the keys in Papers Please I was a constant anxious mess. Suddenly devoting 100% of my attention to the little numbers on the documents was bad, because I had to be ready to aim & fire a gun at any time. Terrible experience, would absolutely recommend.

Papers Please is actually fun to sit next to someone and play together, though

See: any game by Bennett Foddy. It feels like he invented this (brilliant) genre. YouTube is full of hilarious videos of people trying to play QWOP and Getting Over It.

I suspect this genre could only exist in today's streaming/screencasting world. These are games you don't exactly want to play, you just want to watch someone else play.

The best game I've ever played is by far Rain World, which I nominate for this category. It's the only video game so far to make me physically sweat from the stress
Everyone in this thread is a bunch of pansies. Great job
You can fly over the pipes by going off-screen. If you type fast enough you don't have to worry about collisions :)
yeah, but you lose the game if you don't get the word right with easy mode OFF. Thanks for the feedback :D
After about 3 screens (like 18 guesses), I almost had it but then the word changed on me, and so I died.
This happened to me too, and I probably spent way too long trying to recreate it. Truth be told, nothing in the code really looks like it would cause this issue. My best guess is that when the game is in the ready state, for some reason getWordOfDay() is called every frame, and maybe switching tabs causes some desynchronization.

Also I think the game defaults to easy mode when you open it for the first time, but the switch does not indicate this properly. I think it's bc line 72 isn't supposed to make the equality check to "true", since it can only ever take bool values anyways.

I got to 327, but then suddenly lost without seeing why.

That was horrible, thanks!

Reduce gravity and slow down time about 2x each and I think this would actually be entertaining. The way it is now I can’t even type the correct letters without bombing
One trick is you don't have to use correct words. So once you find a yellow letter you can just repeat it for the next word to get it's location in the word, like 'AAAAA'. Try this for a few attempts and you'll get it (assuming you've played flappy bird a little already)
I won on hard mode once! That's my achievement for the day. Great job.
wow, congrats! You could do this once a day to keep your brain active (or get a migraine)
Its a bit too easy with the mistakes being accepted. You can just finish a word randomly if you're worried about dying. Can you add a way to only accept correct words? maybe dying if the word is not real.
well, so you want the impossible mode hahah, I can add for those who really like challenges
Without that, it is just way too easy though, as you can type stuff like "aeiou" and optimize for the highest scoring letter combos. Like you don't really have to bother trying to play the wordle part with much of your brain at all, as what makes that game difficult was elided. Maybe instead of dying the word just clears and doesn't count (which means you have to play flappy bird for longer while you re-do the word). I think if that were the mechanic I would find it fun enough to play a lot.
That isn't going to get you to the wordle solution as quickly as you would by actually guessing based on the revealed information though, right?
I am sorry but I don't quite get your point, which might mean you didn't understand mine. FWIW, I'm the kind of person who was excited by Wordle only until it got boring and all of my friends started playing Octordle as that's the only place we started to feel any challenge ;P.

There are two problems: the first is that you absolutely can beat this game way faster than Wordle as it relaxes a key limitation of Wordle. Let's say you play "ETRAO" as your first word. Already that's easy easier than Wordle, as you can just type stuff for that first word and gain way more information than otherwise you should be able to.

(Now, that isn't the best distribution for five letters but like, the point is whatever that is is now just a collection of random letters. Someone figured out the best five letter real word starting word, but I have since forgotten it as it has been a long time since I cared; however, whatever it was, if you don't need to actually have it be a word you can do way better, as you can also scramble the order of the word to put the letters in the best positions to learn the most, and this all happens before you start playing the game.)

Now for some later word let's say you really just want to know if A goes somewhere... with Wordle you have to guess an actual word, which means you have to 1) figure out a word that matches the constraints you are trying to optimize and 2) doesn't waste much of your guess by reusing stuff you already know.

In actual Wordle that's essentially most of the challenge: "is there a word I can come up with that simultaneously checks on that A but also uses this Z and this Q I have left over, preferably without using U because I have nothing to learn from U anymore?" It stresses your vocabulary in addition to stressing your logic ability. In this game you just type the Z and the Q and move on with your life as vocabulary only matters for a real guess.

The other problem with this relaxed ruleset is it kind of undermines the real challenge of having to simultaneously play Flappy Bird: you are sitting there in a panic trying to figure out a word you can play and... you know? screw it: just relax and play that Q you think might be relevant and don't waste your brain power coming up with a word right now as you don't need a word.

Unfortunately, this amazing game is too frustrating for me to experiment and find out myself, but...

What I mean is, of course wordle-with-unconstrained-guesses is easier than wordle. But flappy birdle isn't just that, it also has a timing element.

So for any solution word, there may be a good series of letter strings you can guess to reach the solution quickly. But the best way to progress through that series is to adjust each guess in response to the information revealed by the previous guess.

In flappy birdle, if you guess letter strings quickly to fly the bird, the tradeoff is that you can't put as much thought into adjusting those guesses based on the previous guesses. So there is still a challenge, even though the constraint on the guess strings is relaxed. The goal isn't just to solve the word, it's to solve the word and pilot the bird.

You still only get six guesses though, so typing a mistake to save yourself from dying still makes it a challenge.
Love this concept! Game mechanics work we'll, but I'd need a color blind mode to ever have even a chance of winning.
hmmm maybe a high contrast mode would solve?
you can just spam the keyboard to stay afloat, memorizing green letters until you crack the word.
I'd love a separate easy mode / hard mode top score
I'm working on adding the ranking :D Thanks for the feedback
It would be cool to have a timer and a single word mode so you could play it competitively with someone.
Maybe in the next update I can add a ranking and the single word mode. Thanks for the feedback :D
This doesn’t display nicely on iphone 12 mini :-/
Great game! It could help to initially show a sample word along with a beat/pulse to show the user they can enter the letters "slowly".
Would also be cool to have a record of how many words you solved.