Show HN: We built an open-source social-media simulator for research (misinfogame.com)
Research into social media has not been immune to this either, with the problem exacerbated by study designs that don’t match the real world. We built the Misinformation Game to aid in this problem.
Our tool allows researchers to design social-media studies that look and feel like social media, while also making sure that each participant has a similar experience. This is really important for the ecological validity of studies (i.e., is it similar to reality), and the reproducibility of studies (chance plays less of a role). The tool’s reproducibility is further helped because the configuration of studies can be downloaded and shared alongside published research, minimising the work required for replication.
I have really enjoyed working on this project, and I hope you also find it interesting! I think there are huge opportunities to aid in research in non-tech fields using software, and I hope this project is a step in that direction.
There are example studies for you to play through that are available through the website. I’m excited to hear your thoughts on it!
All the best, ~ Paddy
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[ 2.7 ms ] story [ 42.3 ms ] threadOur tool is better for research such as:
* Do followers influence perceived credibility?
* Does the number of likes influence whether someone will like a post?
* Does the emotion in posts influence participant’s belief in misinformation? (This is a bit more complicated to test, but can be done)
More complex research regarding social networks would likely require a specialised system. This is aimed for a more general audience, who would otherwise use questionnaires for many of these questions. I hope that helps :)
A problem likely to accelerate with the supposedly imminent (Thursday) unavailability of the free Twitter API.
Google People[1]?
[1]: https://qntm.org/person
[0] https://www.kinzen.com/
[1] https://techcrunch.com/2022/10/05/spotify-acquires-content-m...