An association of several developers on Github have created a reimplementation of Zelda 3 for Windows, Linux and MacOS in C++. Using the reverse-engineering method, a reinterpretation of the game was created. It supports pixel shaders, extended ratios (16:9/16:10), higher quality wordmaps, support for MSU audio tracks, second item with the X button and item switching with L/R buttons.
1 comment
[ 3.2 ms ] story [ 12.3 ms ] thread