Reverse Engineering a Windows 95 Game's Asset Storage Format (sidneys1.com) 6 points by Sidneys1 3y ago ↗ HN
[–] Sidneys1 3y ago ↗ This is part one of hopefully three. Future parts will look at disassembling the binary to find secrets! [–] marcodiego 3y ago ↗ Why didn't you try to extract the contents using binwalk? [–] Sidneys1 3y ago ↗ Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.
[–] marcodiego 3y ago ↗ Why didn't you try to extract the contents using binwalk? [–] Sidneys1 3y ago ↗ Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.
[–] Sidneys1 3y ago ↗ Where's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.
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