> It turns out there are multiple ways to seal traits, forming a pleasant spectrum of options
Where the author sees a "pleasant spectrum of options", I see overwhelming complexity - if there are so many options even for a rather esoteric feature like sealed traits, how can anyone hope to have a more or less complete grasp of Rust?
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[ 4.6 ms ] story [ 14.3 ms ] threadWhere the author sees a "pleasant spectrum of options", I see overwhelming complexity - if there are so many options even for a rather esoteric feature like sealed traits, how can anyone hope to have a more or less complete grasp of Rust?