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it's interesting that with game cartridges not only did game developers have to write code, they also had to possibly design and manufacture circuitry for the cartridges they would ship their games on.
Not always; they were standard bank formats. Both for the GB and the NES.
Bank-switching is still quite common in microcontrollers at the low end of the market, mainly 8 and 16-bit ones.

It also allowed Nintendo to have a stronger case against 3rd party companies making their own cartridges, as the nintendo logo is copyrighted

More precisely trademarked, but that eventually lead to https://en.wikipedia.org/wiki/Sega_v._Accolade which effectively stopped the practice.

Old hardware and software like this has such an incredible "cool" factor. I wish my overstimulated brain weren't so burnt out I can't be transported by games like this like I was as a child.
> When developing a game, it was and still is important to consider the size of the final product (unless you’re Call of Duty).

:-)

Its amazing, how cartridge based games could extend hardware capabilities by adding their own circuits, like rumble, tilt controls, camera, even battery to save game was huge innovation. I wonder what kind of innovations from hardware side could be released today, if most games still came on huge cartridges?
$200 games (compared to $100 in the 90's) with its own GPU.