This "ever expanding" was misleading the first time it got posted and it still is today. Manually adding a tile once in a while doesn't make it ever expanding, or otherwise literally every website could be qualified of "ever expanding".
Why do you read it so literally? It's the artist expressing their intention that the work is unfinished and being added to by others than the original artist themself
"0x00 says, that it took 3 years to make the project look like it looks now. 1 year was spent on development and 2 years to create the first 8 bays. Now though, that everyone can add any bay and doesn't have to deal with programming, the author hopes that the project will continue growing exponentially."
Because I, and probably most, believe from the title that you can pan infinitely in any direction, but it's not the case at all. Remove "ever expanding" and it looks a lot of its appeal. I wouldn't click without it. It's clickbait.
You're getting downvoted because it seems "probably most" don't agree with you :-)
Ever-expanding does not mean infinitely scrolling.
This is a work of art. Most works of art tend to be published in a "finished" state, where it will no longer be edited or expanded. The creator has appropriately signified that its current state is not its final state, and it will continue to expand.
Thus, it is a work of art that is "ever-expanding" :-)
You should look up in the dictionary and wikipedia what the word "infinitely" means, and learn about math. It's a fascinating field of study. And stop making assumptions that most people are as mathematically illiterate and prone to throwing temper tantrums when your unrealistic expectations are not met as you are.
It was misleading to me too, at first, given the current AI hypetrend, but "ever expanding" still makes sense here, and I prefer this more manual sense of "ever expanding" - the term doesn't deserve to be poisoned by AI hype.
I've seen dall-e being able to imagine additional parts to an existing image along with a prompt, I'm sure it's possible. But probably not with this amount of creativity.
I happened to be browsing this morning, early with everyone asleep when I clicked on the duke nukem kill me girl. Scared the *&^# out of me when. My volume was way to loud...
We did a version of this in the deviantArt forums except it was longcat instead of a tower. Somewhere I have the composite image which was a LOT of pixels tall by about 128 pixels wide.
Unrelated, there was some other goon who had the idea to build an isometric Sim Tower game. I don’t think it ever took off but I would still be interested in playing a game like that.
First thing I saw was Superman beating up Homelander and the rest of The Boys villains while Saitama and Mob Psycho look on and Indian Superman dances in an ad in the background. This just reminds me of how much of my mental real estate is used up on pop culture, really.
I took a biology class that involved going over the organelles of the cell in 5th, 8th, and 12th grades as well as online for university (it seems to be treated like the most critical category of knowledge in all of biology). I think I still remember half of those dozen or so.
But give me a notepad and an hour and I can still list all 151 original pokemon.
There's a post on the front page right now (as there often is) about spaced repitition to improve memory. It's funny how hard we have to try to hold on to things when we're so well equipped for it naturally. The problem is we struggle to change which things are truly important to us, and it's how much we care about something that decides how long we'll hold onto it.
Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress. Most servers are high level roleplay, where each player has a role (doctor, janitor, captain, clown, etcetera) and the rounds play out until chaos ensues (theme changes each round, but it could anything from station terrorists to a wizard causing bedlam). This YouTuber really expresses it better than I ever could: https://www.youtube.com/watch?v=URJ_qSXruW0
Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.
SS13 has been remade, SS14 https://spacestation14.io/ Its very playable today, and has a bunch of improvements to the original. Its also open source under an MIT License.
The game Stationeers is basically a variant of space station 13[1]. I had a hard time "getting" stationeers. I was ranting about how the game has very good systems, some of the best systems I have seen in a minecraft-but[2], but the controls are very obtuse almost to the point of being cryptic. Then I watched tex[3] play space station 13. and it clicked. I have never played ss13 and I don't suspect I ever will. but the controls are cryptic the way they are because that is how ss13 controls are. The problem is that nobody is playing it correctly. They are playing it like minecraft where you build a base out of first materials. but ss13 is supposed to be played where you try to survive a shift in an already built, poorly understood, prone to exploding station.
1. A clue is left in the executable name. it's "rocketstation13"
2. it's a genre. you know how rogue-like is a genre. however this one goes. it is like minecraft but...
> Reminds me of a game I used to play called Space Station 13. It's a completely unique game. Imagine a giant game of Among Us, but with the engine complexity of Dwarf Fortress.
I rather like games that have a lot of depth to them, especially if they manage to be at least remotely approachable.
For anyone craving a mechanically interesting single player experience, there's Ostranauts, which sees you trying to make a living in space with your own shuttle, space stations to explore and derelicts to salvage. It is mechanically interesting, if a bit unfinished (early access): https://store.steampowered.com/app/1022980/Ostranauts
And for something closer to SS13 that has multiplayer, there is also Barotrauma. In that game, a crew needs to operate a vessel, except that it's a submarine, chaos also ensues: https://store.steampowered.com/app/602960/Barotrauma/
I've never spent too much time in either of the games, but I admire the concepts and hope that eventually we'll get more (finished) projects like that, even if it's a bit of a niche type of game or audience.
> You can try taking a painkiller instead, but, it wasn't a painkiller, it was LSD. Having a bad trip? Don't worry, there's a security officer nearby to help! But he can't respond because he was murdered and replaced by a genetically modified monkey wearing his uniform. Hallucinating? Keep calm and focus on what's real. Unfortunately for you, the supermassive black hole expanding towards you is not a hallucination. It is, in fact, very real. _{THE EMERGENCY SHUTTLE HAS BEEN CALLED}_ Welcome to Space Station 13.
SS13 has given me some of the best memories playing games, ever. A playable AI, objectives that each class needs, a few PCs playing sinister characters... it was so. much. fun! My favourite mode was the "Thing" mod, where one player was the "Thing", you could turn into people you killed, but players at the start of the round didn't know which mode it was, so they wouldn't know (until you were found).
Getting access to the AI and rewriting its rules so it killed everyone on the ship or helped you at the expense of others
An atmosphere physics system that caused insane lag spikes but allowed you to make bombs with pretty much anything
Spend a couple of rounds messing with the radiation / gene editing machine to turn people into superhumans
Be a clown (that everyone hates)
Honestly, I spent a summer playing this game and it was marvellous. Even with the horrendous lag that the game suffered from.
It must be about 12 years ago I played this, still one of the best multiplayer games I ever played.
I mean, in this case, yes, but I am neither Russian nor a child of the USSR, and I know both Kvass and Kin-dza-dza (which I introduced to my wife, who was born in a post-soviet state). Not all that obscure!
My headcanon is that this is from that time David Lynch defected to the Soviet Union with a briefcase full of film rolls from his ongoing Frank Herbert project. Дун was quite popular in theaters.
What makes you say this? Even if not in totality, I could well imagine that an AI painter might be very well suited to being a copilot for this type of project.
Think dall-e image extender + style transfer + pop culture knowledge of these characters + some human seeded descriptions of the scenes.
Unfortunately, while this is very interesting, it's not how the site appears in my mobile browser. I'm seeing a series of standard MP4 files (the loading animation is also different, showing a series of vertical bars instead of a percentage), and while I have no problems with playback speed (everything seems properly timed), the videos themselves are positioned incorrectly--there's a line every 3rd or 4th video file where it slightly overlaps[0]
This might be due to my choice of browser/settings (Mull), however, as it's probably preventing use of the canvas without input...
Is it years old? One place has a bunch of drawers and the drawers are labelled Dall-e, MidJourney, and Stable Diffusion. That seems pretty recent to me.
At least 2 years old -- there's a Changes dropdown, with the oldest entry being a Half Life 1 tentacle form March 2021 (that changes menu doesn't show everything either)
TIL that I'm way out of the loop on a lot of pop culture. I maybe understood 1 reference in 20. Turns out that I'm most familiar with 1980s pop culture (that of my teenage years).
I’m kinda having the opposite experience - I don’t think of myself as someone who’s particularly well read on pop culture, but I’m actually recognizing most of this, even some real weird ones.
128 comments
[ 3.4 ms ] story [ 196 ms ] threadhttps://news.ycombinator.com/item?id=33612401
"0x00 says, that it took 3 years to make the project look like it looks now. 1 year was spent on development and 2 years to create the first 8 bays. Now though, that everyone can add any bay and doesn't have to deal with programming, the author hopes that the project will continue growing exponentially."
Ever-expanding does not mean infinitely scrolling.
This is a work of art. Most works of art tend to be published in a "finished" state, where it will no longer be edited or expanded. The creator has appropriately signified that its current state is not its final state, and it will continue to expand.
Thus, it is a work of art that is "ever-expanding" :-)
Most other web sites are ever growing collections of things, not an ever growing thing.
The description is neither misleading nor even non-sequiter. It's applicable and one of the primary notable properties.
- Clicking the HEV charger near the start of the food conveyor belt (far left) plays the sounds from Half Life
- Clicking the middle arcade machine to the north of the HEV charger lets you play that game
- Further north in the shower area there is a camera in the shower gag if you click on the shower area
- Slightly to the east just past the gym sign there is a bunny girl sign which plays a song when clicked
- To the east past the avatar tree Chuck Norris has a click effect.
- To the far east of the map there is a guy between Jabba and Kenny with a synthesizer who will play one of many tunes when you click
That's all I found!
http://web.archive.org/web/20130416221448/http://www.goontow...
https://knowyourmeme.com/memes/meme-overload/photos
https://danbooru.donmai.us/posts?tags=absolutely_everyone+cr...
https://macrochan.org/search.php?tags=Mememeeting
See also: Goon City, GoonBase, drawball, r/place, yourworldoftext, Greenfield MC,
and Goon Tower was a clone of http://mrwong.de/myhouse
But give me a notepad and an hour and I can still list all 151 original pokemon.
There's a post on the front page right now (as there often is) about spaced repitition to improve memory. It's funny how hard we have to try to hold on to things when we're so well equipped for it naturally. The problem is we struggle to change which things are truly important to us, and it's how much we care about something that decides how long we'll hold onto it.
Everyone has their goals to achieve each round, but it's general havoc. The OP animation really channels the feeling of playing the game.
Does this one actually have traction?
It's not announced, it is there.
https://tgstation13.org/wiki/List_of_remakes
However, it seems ss14 has earnt a place on the "not dead yet" portion of the page, so we shall see if it can break the curse of not.
1. A clue is left in the executable name. it's "rocketstation13"
2. it's a genre. you know how rogue-like is a genre. however this one goes. it is like minecraft but...
3. https://www.youtube.com/watch?v=Lrs8rMbNM3I
I rather like games that have a lot of depth to them, especially if they manage to be at least remotely approachable.
For anyone craving a mechanically interesting single player experience, there's Ostranauts, which sees you trying to make a living in space with your own shuttle, space stations to explore and derelicts to salvage. It is mechanically interesting, if a bit unfinished (early access): https://store.steampowered.com/app/1022980/Ostranauts
For something a bit more lively, there is Objects in Space (sadly never quite finished in the first place): https://store.steampowered.com/app/824070/Objects_in_Space/
And for something closer to SS13 that has multiplayer, there is also Barotrauma. In that game, a crew needs to operate a vessel, except that it's a submarine, chaos also ensues: https://store.steampowered.com/app/602960/Barotrauma/
I've never spent too much time in either of the games, but I admire the concepts and hope that eventually we'll get more (finished) projects like that, even if it's a bit of a niche type of game or audience.
From the video:
> You can try taking a painkiller instead, but, it wasn't a painkiller, it was LSD. Having a bad trip? Don't worry, there's a security officer nearby to help! But he can't respond because he was murdered and replaced by a genetically modified monkey wearing his uniform. Hallucinating? Keep calm and focus on what's real. Unfortunately for you, the supermassive black hole expanding towards you is not a hallucination. It is, in fact, very real. _{THE EMERGENCY SHUTTLE HAS BEEN CALLED}_ Welcome to Space Station 13.
Just wow.
10.46 is just testimony to the kind of chaos you can get in this game.
Getting access to the AI and rewriting its rules so it killed everyone on the ship or helped you at the expense of others
An atmosphere physics system that caused insane lag spikes but allowed you to make bombs with pretty much anything
Spend a couple of rounds messing with the radiation / gene editing machine to turn people into superhumans
Be a clown (that everyone hates)
Honestly, I spent a summer playing this game and it was marvellous. Even with the horrendous lag that the game suffered from.
It must be about 12 years ago I played this, still one of the best multiplayer games I ever played.
Reasoning:
https://floor796.com/data/misc/kvass.jpg
https://floor796.com/data/misc/kin-dza-dza.mp4
Too obscure.
GP commenter may have had a friend from Belarus, or seen it on a store shelf and been curious
My headcanon is that this is from that time David Lynch defected to the Soviet Union with a briefcase full of film rolls from his ongoing Frank Herbert project. Дун was quite popular in theaters.
I'd definitely recommend it :)
1990s cartoon: https://i.imgur.com/wR4vISL.png
Several references to the same comedy show from the 90s: https://i.imgur.com/a0ACpoo.png https://i.imgur.com/tyE5l2d.png https://i.imgur.com/LLatEnI.png
The Caucasian bride (1960s comedy) https://i.imgur.com/RA3DBKX.png
Russian adaptation of Pinocchio: https://i.imgur.com/XJHwhhO.png
Tom & Jerry clone from the Soviet era (with a wolf and a rabbit): https://i.imgur.com/l9STeSD.png
There were a couple I wasn't aware of, but it was obvious from the imagery they were Russian. Like this one (lol):
https://i.imgur.com/VnLyLOq.png
This one also seems Russian, but not sure what it's for (maybe the "cyber Russia" shorts on Youtube): https://i.imgur.com/yRXrAj5.png
There is also one from Belarus (?) with Gordon Ramsay I never saw before, that one is really obscure: https://i.imgur.com/dvAVeuu.png
......and that's how you waste your first hour at work >_<
Think dall-e image extender + style transfer + pop culture knowledge of these characters + some human seeded descriptions of the scenes.
Unfortunately, while this is very interesting, it's not how the site appears in my mobile browser. I'm seeing a series of standard MP4 files (the loading animation is also different, showing a series of vertical bars instead of a percentage), and while I have no problems with playback speed (everything seems properly timed), the videos themselves are positioned incorrectly--there's a line every 3rd or 4th video file where it slightly overlaps[0]
This might be due to my choice of browser/settings (Mull), however, as it's probably preventing use of the canvas without input...
[0]: https://files.catbox.moe/wps867.png
¹ https://youtube.com/watch?v=YR5ApYxkU-U&t=138s
https://zoomquilt.org/
https://zoomquilt2.com/
And these look like more recent additions:
https://arkadia.xyz/
https://infiniteflowers.net/
Hand animated, custom video format
[1] https://floor796.com/editor/l0