172 comments

[ 3.1 ms ] story [ 194 ms ] thread
Pretty cool, but maybe a bit busy? Would make a good screensaver.
Are screensavers still a thing or is that a dead concept? I haven't had one in ages, but maybe I just haven't been turning it on in my settings.
xscreensaver is still very much a going concern.
Parroting a lot of other comments but in short:

  * Really neat
  * Makes me anxious; perhaps an option for one without seconds?
Hah, came here to say the same. instant anxiety for some reason!
It's like watching a drunk person stagger along the street and wondering if they're going to keep it together or wipe out
Could keep the units that aren't changing and only change the ones that are.
This would be a super cool change... Just the blocks coming from behind and knocking away the old numbers.
It kinda does this if it doesn't jump and the non-changing digits are 0, 1, or 8 due to its physics.

Felt quite different as I stumbled upon this when it was 00:00:01.

Yup, after a few seconds I was stressed out and had to leave. Imagine the added anxiety when I swiped left to go back (safari) and it didn’t work!
Would love to be able to do this with any text
How does it work? I'm guessing it's exploding the clock then playing the animation in reverse?
I figured it was something like that as well. Looks visually impressive if you don't know the trick. I had thought about assigning edges and guaranteeing they met in the backstage area, then almost as quickly realized it'd be way easier to take the solid, break it into pieces that fly off, then do that, time-reversed, in the backstage.
Assuming you have a physics engine you could set up constraints between faces of the boxes that make up the numerals.
made with haxe, and more demos available at:

https://oimo.io/works

This is the same person who made bubbles that was on the front page 5 months ago:

https://news.ycombinator.com/item?id=33566924

jfc, this one is absolutely fucking insane, reminds me of DMT:

https://oimo.io/works/life/

> this one is absolutely fucking insane, reminds me of DMT: https://oimo.io/works/life/

"Ah, neat, but what am I missing?" I said before I figured out you could zoom.

Ah okay and now I’ll never sleep again, cheers.
I liked the life one too. The x61.51 framerate has no movement at all other than the shapes changing and I don't really know why. I'm assuming it must be a framerate where my brain can't actually parse any movement but I have no idea.

Edit: Oh shit you can zoom out too.

You can also zoom in. That’s pretty neat.

Also, not sure if this is intentional or some ios specific bug/unintended feature, but you can do a quick 2-finger “zoom” motion, lift up your fingers, and it’ll keep zooming in at a constant speed. Then you can “steer” with one finger. It is mesmerizing.

Playing with it a bit more, it feels really intentional. You really have to… for lack of a better phrase “fling yourself inwards” with the zoom to get it to keep moving.
The level of dread felt is like taking just a wee bit too much acid and feeling the universe collapsing in and exploding back out on itself. Not that I've ever experienced that.
At Paddington station in London there's a clock on the side of a building that appears to have someone inside it, manually drawing on the hands each minute. Its pretty neat

https://secretldn.com/clock-man-paddington-station/

I've heard of this before and while this is a really cool idea, it makes for a very bad clock, because you sometimes have to wait for several seconds to tell how much time it is.
(comment deleted)
Imagine being in solitary confinement and this was a clock on the wall...
Wow. That makes me anxious. It really makes me feel like the seconds come and go.
Not even the feeling of time passing -- just the animation alone make me anxious.

If it were just names floating by using the same animation, it would have the same effect, I think.

Same, I felt it in the pit of my stomach right away. The Life one (https://oimo.io/works/life/) is worse!
This life one is incredible
That is a great little piece, thanks for sharing!

It is a fun experience. You go in there with no instructions and no idea what is going on. You quickly figure out how you can interact with it and what is going on within that little world and try and make sense of it. Then you notice the title and try and piece that in with that model you've just created. And then you get to wonder if you are reading too much into it and it is just a fun little toy someone built or if there is some artistic story.

Yo I'm glad you like it!! I made it over a few days by giving instructions to GPT-4. About 80% of the time it would get my desired functionality exactly right. When I named it society.htm it looked and worked a lot differently, but I think the name still applies. I've started writing a readme for it but got distracted with other projects. Here is the github for it https://github.com/mnenoff/society-htm
Oh my god - when you pinch to zoom on that… it’s amazing
this is breaking my brain
on my phone, at least, it just endlessly says "loading". I could feel the seconds of my life slipping away.
It throws an error in the console...
it eventually loads, it's transferring >10MB into the "GPU" as a texture, as well as starting the overall meta-meta simulation. I am using a junk oneplus and it took about 15-20 seconds to start, but after that it was smooth like butter.
It has stuck in a loop, chrome mobile
I opened this and thought it is just game of life. Then read elsethread and tried to zoom out. Wow.
I had something akin to a religious experience when I saw this for the first time, and reading the explanation blew my mind. One of the coolest things I've ever seen on the internet.
Same! This page gave me a really uncanny feeling of stress.
It’s interesting, it doesn’t bother me at all.

Reminds me not to spend to much time on computers and be more present. I love it. Like a wake up alarm for life.

I'm curious about why exactly this is so anxiety-inducing. I have multiple hypotheses: a) the way the numbers only come together for a moment means you need to concentrate. b) the feeling of objects being flung towards you. c) the color scheme. d) the frenetic, jittery movement of the blocks, kind of like insects. e) The large number of objects moving unpredictably makes it hard to track. f) The passage of time. g) Every 10 seconds, the digits get pounded and blocks fly at you.

This is probably over-analysis, but it's interesting that so many people have the same reaction to this page.

For me it's simply the fact that the blocks get destroyed every second. It really enhances the 'time is fleeting' feeling. Every second is unique and you're never ever getting it back.
As a parent, I’m just thinking of all the blocks needing to be tidied away.
It makes me worry about the invisible minions that are pushing the blocks into place. They only have a second, blocks are falling, how can the get it to the right numbers in time? But as soon as the numbers are legible, the blocks for the next number are already falling, and the invisible minions must jump straight to working on those blocks without a moments rest, second after second, nonstop for eternity.
I was way too focused on how slow this is running on my phone, sometimes skipping two seconds even. So I had no chance to actually think about what I'm seeing in a deeper way.
If you need the literal opposite of this site, I made Sit. (https://sit.sonnet.io) which is not even a clock, but a timer for sitting down and doing f*ck all.

I like the idea of this project, we need more semi-useless toys in our lives. I almost wish that every piece of software I use were customisable and themeable like Winamp. (or certain every-day objects ranging from fashion to gadgets to human skin via tattoos)

Wow pretty cool. I thought you couldn't automatically set an app as full screen without a prompt? How did you do that?
You don't need a prompt, you just need user interaction, which in this case is click, tap or key press.
Yup, that's one of the reasons I added the intro modal with a call-to-action:)

The handler triggering full screen (el.requestFullscreen) needs to be in the same call stack as a user interaction event. Same with triggering audio playback programmatically.

I'm actually using audio as a fallback to prevent the device from falling asleep (via nosleep.js, modern APIs do exist, but I don't trust Apple with PWAs).

Love it! This morning I used it as a no stress snooze.
Glad you liked it, I do the same! I also use it to meditate.

I feel like it gives me more control over my time. I can get back to reality at my own pace.

Why I built it and how I use it: https://sonnet.io/posts/sit/

Very cool but I'm afraid I can only look at it for a few seconds!!
Major flashbacks to Amiga demos.
Cool, but too noisy.
His other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around!

https://oimo.io/works/water3d/

Cloth is very cool too.

https://oimo.io/works/cloth/

Jelly: click on the sphere to tear it apart.

https://oimo.io/works/jelly/

The Jelly one is super cool. I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.
That would be awesome. And you could control the speed of reassembly. These demos are quite cathartic.
> I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.

Same but then I found the reload button. I think my daughter is going to enjoy that "jelly" a lot!

When I was younger, I was impressed by the technical feat of demos like this.

Nowadays, while still impressive, the technical mystery has faded somewhat. What's even more impressive to me though is the discipline, time and motivation management to deliver something of this caliber. Hats off!

I agree, except when we were younger, these were also greater technical feats.

Back when VRML was trying to be a thing, I suggested "they" stop wasting their time on uber nerdy games with arcane controller patterns, and just produce a 3D window manager with really nice transitions to use for ordinary desktop things.

VRML was definitely weird / ahead of its time. Reading about it at the time, and only having modest hardware, I was under the impression that the powerful machines back then could render VR in realtime. Heh 20+ years later and we're still not fully there yet.
That cloth one is a total acid trip. The physics are dead on.
That infinite game of life... just wow!
I've never been so happy to feel nauseous. Great work!
I find it invigorating in a way - there's a constant stream of fresh new seconds coming your way, moments you've never before seen in your life and so could hold anything in them.

But I can understand the anxiety a lot of people seem to be feeling at this: I had (and have) a similar response to WaitButWhy's [Your Life in Weeks](https://waitbutwhy.com/2014/05/life-weeks.html) post.

One of the cooler articles I read on HN was about how Mandarin speakers consider the past spatially in front of them and the future spatially behind them. This is the opposite of English, which tends to consider the past as "behind us".

The English way is based on movement: we are moving forward into the future and our past is what we are leaving behind.

The Mandarin way is about knowledge: we can see the past (hence it is in front of our eyes) while we cannot know the future (as it is behind us.)

https://onlinelibrary.wiley.com/doi/full/10.1111/cogs.12804

Even if, linguistically, Mandarin doesn't speak of looking forward towards the future, China is known for strategically investing and planning for payoffs multiple decades/generations into the future.

Language does affect thought, but apparently, in this case, speaking of not being able to see the future apparently doesn't preclude actively shaping it.

This has more to do with having an constant leadership that want to stay in power indefinitely.
Seems to hijack Cmd+D on Safari Mac so you have to use the menu bar to bookmark it.