Show HN: Thoughts on Flash in 2023, in Flash, in 2023 (newgrounds.com)

267 points by rickdicker ↗ HN
Spent the past few days making this - something halfway between a demoscene program and an experimental film. I wanted to celebrate the unique computer-y aesthetics of flash, while showing off some weird and obscure tricks I've picked up over the years since it's been deprecated. (Also, some maybe-not-subtle commentary about AI-art and the tools of the future)

125 comments

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I heard you like Flash in 2023, so you wrote about Flash in 2023 so you could Flash in, well, 2023!
Is the concept of authoring with Flash actually dead/deprecated? I've been trying to understand--and maybe you're willing to help answer this--whether Adobe Animate is just a newer version of Adobe Flash that can target things other than the deprecated Flash web player/plugin.
That's pretty much it - though it's been able to target other platforms since long before the "Animate" name change. I believe it still has a small-but-significant market share in the animation industry (mostly TV stuff) (hence the name!), but there's waning support for anything else.

That said, Ruffle ( https://ruffle.rs/ ) is keeping flash alive on the web, preserving the legacy of flash and enabling people to make new things like this! Newgrounds hosts a contest every year since the "death of flash" to see who can make the best new thing, (that's what this was made for, actually): https://www.newgrounds.com/bbs/topic/1523958

Last I heard, my buddy Pringle was still using it to do Teen Titans. He picked it up along with me when we were at Spumco doing web stuff and ended up at Cartoon Network, doing stuff like Foster's Home For Imaginary Friends.

I think the last I heard from him was like a decade ago, so who knows, maybe he and his crew finally moved on to some other tool. But it definitely persisted in the animation industry long after the browser plugin got killed off. Adobe's still cranking out new versions every year, too, so it's not like you're stuck using ancient operating systems to run it.

Wow no kidding! The Spumco web stuff was before my time, but Foster's started airing right around the time I picked up flash, when I was like nine (it was a favorite show of mine!) There were a lot more flash shows on TV back then, and most look pretty crappy by today's standards, but at least that one holds up pretty well.
Since you worked at Spumco, weren't the animators using a combo of hand-drawn work and PowerAnimator or did things move on quite quickly to digital art by the time you were there?

While Adobe is still making animate Teen Titans Go! (a Spongebob-esque spinoff of the original show), as well as many other US animated shows past 2012, moved on to Toon Boom.

I was there during the WPH era, when there was a hybrid digital/physical process. The workflow was boards>layout>inks>painstaking hand-optimization of scanned inks in some autotrace program that's long gone>Flash>color>animation. The parts that John interfered with the most were layout and animation. The Flash side wasn't allowed to draw a damn thing, we just chopped up approved drawings and moved them around.
So I just watched WPH as I haven't seen that one before and noticed the cat was similar to the one in the Weird Al Yaknovic music video for No Cigar. I don't know if personally you had a hand in that one, but all in all, the show looks pretty good for 1999 and probably looked less stiff on a CRT than it does on my phone.
I didn't touch that video but that yeah that sure is Cigarettes in it.

The WPH crew was pushing really hard on what could be done in the medium of a Flash cartoon delivered via a dialup modem, but it sure is hard to look at most of that animation now.

Adobe Animate is not the same as Flash. Flash could do things that the HTML/CSS spec simply did not support before 2010, like <video>. Even now, Adobe Animate cannot do a 3D shooter because it is limited by what the browser supports.
Amazing! I hope vector stuff makes a comeback, especially since its useful in tandem with AI (like with diffusion video nets + controlnet).

You are right about it being incompressible, among other things. I am going to restart it and see how much NVENC butchers it.

EDIT: Usual CQP settings are going absolutely bonkers.

EDIT2: https://youtu.be/6x3WUw12kKE

TIL I have Ruffle installed, a Flash player emulator made in Rust of course.
I can't get it to work, it keeps crashing on me.
My understanding is that ruffle is compiled to wasm and loaded in the page. So, the page has just regular web technologies
I enjoyed that - thanks for sharing and making it. Thoughtful and kind of beautiful.

Flash was such a huge part of why the internet was awesome for me growing up. My favorite part of the internet is still people making and sharing things - like this.

Years ago, when I used Adobe Animate to make HTML5 animation (ahem, banner ads), it wasn't quite the same as Flash. I think it would compress and uncompress the SVG, which was cool and something I haven't seen too often post-Flash. Adobe Animate would even make sprite sheets, which are still rare (some sites use it for their icons libraries), but again, very useful in Flash-like HTML5 compression. I think the SVG compression was an internal Adobe function, though, I didn't see it in EaselJS.

Then there was vector keyframe animation, which was very clunky in HTML5.

https://createjs.com/docs/easeljs/modules/EaselJS.html

Very cool to see new content being made as in the OP's demo. I would say they're creating for Ruffle now, as Flash is old and deprecated.

Ultimately, someone needs to make a Ruffle editor. Adobe Flash succeeded because the authoring tool was great. Something like Synfig exporting to Ruffle:

https://www.synfig.org/

Bravo, dude.

The analogy I go to is that of a living versus a dead language, which I got from my dad. He was a professional cellist for years before he said screw it, got an MBA, and went into finance, and I always thought this was some tragic compromise on his part—but when I finally asked him about it (well into my twenties and figuring out my own career) he said it was nothing of the sort: finance back then (~late eighties, trading latin american sovereign debt) had much more innovation, competition, and energy around it then classical music had (or will ever have again: it was dead). We should treasure the art movements we have while we have them.

(proceeds to rewatch several Xiao Xiaos)

(proceeds to generate dog photos with Stable Diffusion)

(proceeds to futz with midis, slouching towards counterpoint)

How do you even start writing counterpoint? What's the actual theory there?
I mean: if you're looking to go straight to theory, the classic textbook is Johann Joseph Fux's, from 300 years ago. But if you're familiar with writing melodies (with some voice leading) over chord blocks, try eliminating the chords and composing a second melodic line. This line should imply the original harmonies, while maintaining a unique rhythm and contour—and you can then add more melodies as needed. Many theory rules, such as avoiding parallel 5ths or 4ths, are essentially design patterns ensuring melody distinctiveness.

Of course, it also helps to listen to a shit-ton of counterpoint (the right suggestion here is "Bach", but personally it was Brad Mehldau's music that got me interested in this).

The short version: have your harmony or bassline go down when your lead melody goes up, or vice versa.

(It’s not that easy in theory but that is the gist of it.)

Strong 'How To With John Wilson' energy - it works well for this type of presentation, nice one
They're really not exaggerating, terrible performance makes this unusable on mobile.
(comment deleted)
For me, this crashed at about a minute in with a sad error screen.
That's a minute longer than I had to wait - I can't even resolve the domain name!
My whole browser closed suddenly after the sprites came on screen.
This is very cool. It sent me down a rabbit hole of NG’s Flash Forward submissions that ultimately triggered a strong sense of nostalgia for the late ‘00s and ‘10s. There was a lot of kid culture here at the time. I’m not familiar enough to know (probably since I don’t have kids), but I get the impression that in some ways New Grounds was for my generation what Roblox is for kids today. Can anyone attest to this?

It makes me wonder what a resurgence of flash via Ruffle.rs could mean for the web today. That being said, there are also a lot of exciting ways to make this kind of content today now too.

> New Grounds was for my generation what Roblox is for kids today. Can anyone attest to this?

Essentially yes, you can jump from completely different experiences in seconds. Main difference is it’s multiplayer by default.

Just leaving a comment to say this is amazing.
Wasn't expecting the audio commentary at all, and I have to say (beyond the visuals, which are also cool) that it's very well-done. Thanks for sharing!
You've made something really cool here. Watching transfixed me in a way similar to a video exhibition I saw at the Tate Modern when I was younger. It was a loop with footage of a JAXA rocket launch, an anti-nuclear protest after the Fukushima-Daiichi disaster, and the eruption of a volcano, with narration from a shaman in Japanese (subtitled) contemplating our relationship with nature. "Transit" by Susan Norrie. https://www.youtube.com/watch?v=9TS3d4URcB4&t=173s
chokes my old macbookpro.

1/10 animation based on DOM is bad. wont watch again.

I really like .swf in the past, but I have to say that it feels really weird that I can't fast-forward. Am I been trained to be too impatient in this video-everywhere age?

The visuals were a lot of fun, but I don’t understand why I, as a viewer/consumer/whatever of this sort of thing, would ever want these things:

> Unknown runtime

I like to know whether I’m going to have time to view all of something or not. I might want to set aside some time to watch something if it’s too long for the break I’m taking right now.

> No rewinding, no skipping ahead

Ugh. Just … no. If I saw something cool or missed something, I want to see it again without having to watch the preceding 20 minutes again. Also seems like the kind of thing that would eventually be used to try and force you to watch ads, which I don’t need in my life.

> Extremely dense patterns that would get destroyed by video compression

This I can understand! See also SVG.

> Moiré effects that change if you mess with the zoom setting on your browser

OK, if that’s your thing, go with it.

> Effects that change depending on if you're using flash player or Ruffle

So a friend might suggest I watch something, but then when I watch it, I might see something different if I just use a different player? That seems less than ideal.

Anyway, love the visuals, and we could use more stuff like that, but really dislike the above points.

> > Effects that change depending on if you're using flash player or Ruffle

> So a friend might suggest I watch something, but then when I watch it, I might see something different if I just use a different player? That seems less than ideal.

Sounds like a bug/limitation of Ruffle that might or might not be addressed by future versions, not an inherent thing with Flash

I wouldn't say any of those bullet points are inherently better - just differences for you to contemplate. For all the downsides of these things, there are artistic uses of each that sadly are not an option on modern video platforms.

Example - mystery runtime, while inconvenient to someone in a hurry, is useful in keeping suspense or surprise. It's kind of hard to convince a reader that the hero is at risk of dying when there's obviously 2/3rds of a book left.

Do the pros outweigh the cons? Probably not. Should it at least be an option on modern video platforms? Maybe. But the important thing to me, is that we remember how such a thing changes the viewing experience before every film for the rest of time comes with a progress meter attached.

> It's kind of hard to convince a reader that the hero is at risk of dying when there's obviously 2/3rds of a book left.

This is what George R. R. Martin wanted to do. He will kill the fake-out protagonist at any time.

This is supposed to mean that he is a great writer. But really it just means he's bad at storytelling - you'd tell a better story by just focusing on the actual protagonists instead of random redshirts. Focusing the correct characters has no effect on the plot.

This is only true if you accept an extremely myopic view of storytelling.

A Song of Ice and Fire is about the illegitimacy of the Lannisters' reign, the choice to execute Ned Stark for discovering it, and the ensuing civil wars. Ned Stark isn't a "fake protagonist" because he dies. He's a protagonist and he dies, and then the story continues. Not every story needs to be a Save The Cat Hollywood screenplay to be "correct," and not every character arc needs to be satisfyingly resolved.

You not getting Boss Baby vibes from Martin's writing doesn't mean he's done anything wrong.

Would you consider putting this on youtube or something? I grew up with flash (my first paid job was an as3 project for a medical teaching team) and was always interested in the artistic side of flash

I got to the point where you are talking with the older guy but wanted to get back to work and reference something. I noticed whenever I tabbed to something else the video/audio would stop, so I dragged the tab out of firefox create its own window and it continued playing for about 30 seconds then for some reason it stopped and when I looked it was back at the prompt from the start

> Unknown runtime

> No rewinding, no skipping ahead

Could this be manually inserted by a specific flash applet? Just like, you know, Youtube started as a flash applet and it had a (custom made) seekable progress bar

This should make animation only slightly harder (it would receive a parameter t instead of mutating things as the time goes forward, but that's best practice for animations anyway I think, at least in gamedev it is)

Keep in mind that flash is not simply a linear media to be played back like a movie or song, it's interactive.. What's the run-time in a strategy game ? What does rewind and fast-forward even mean in a story-driven one ?
You could take the perspective that this is art, and sometimes art sets constraints on how the viewer can experience it that be a limitation of the medium or something deliberate on the part of the artist.

I was happy enough to go with it, even though the flashing at first made me feel a bit uneasy. I'm glad people still find joy in this stuff - I remember building Flash animations in the early 2000s and quite enjoying learning about all this cool animation stuff and laying background music I'd ripped off a disc.

I'm with you on this. Running Flash as a plugin in a browser is not something I want at all. Flash Player was awful.

But...

The Flash editor/IDE was brilliant, and that's something that the web sorely needs. There's a few libraries that can do similar things (eg theatre.js) but they don't do enough. Flash's editor was genuinely easy to use once you'd mastered a few things, and if you remembered to save regularly, and it enabled people to make fantastic games, sites, experiences, etc.

I suspect the lack of a really good animation and interaction design tool is one thing that's lead to the homogenization of the internet.

Agree - the success of flash was that it was designer-first rather than developer-first (and I miss that!).

Things like theatre.js look great, but very quickly their documentation make it clear that you are expected to use javascript.

Flash expected you to just draw stuff, animate stuff, and if you like there is an optional scripting environment. The first few iterations of flash didn't really even have much of a scripting environment at all (AS1 was incredibly limited!).

I think that is part of the nostalgia of that period - things were so easy to make that you got some really creative and crazy stuff.

I still wonder what browsers would be today if adobe had open sourced flash player and worked on making SWF and action scripts standards to be natively integrated in browsers rather than letting the player die as an annoying badly maintained plugin.
I'm with you. I stopped watching not because of the visuals (which I hated - I immediately got eyestrain - but I can appreciate others might like them), but because I reached the point in the video where I wanted to know how much longer there was. I was interested enough for a couple more minutes, but for all I know, this doesn't get to the point until 10 minutes in. I just don't want that in my life.

Everything on the 'different' list is unambiguously bad to me except maybe the compression thing. I don't want effects that change with zoom settings - that just excludes people who need to be zoomed in to see stuff.

I'm not happy that Flash died. I spent a lot of time playing really fun games in Flash. I'm happy this can exist, but please let's keep doing video essays in videos. That said, now I know Newgrounds still exists I wonder if I can find the impossible quiz...

I don't think the author was implying all of those characteristics they enumerated were positives.
Surprisingly enjoyable. Make sure to stay for the phone conversation about mining.

I usually don't take messages about mobile performance seriously, but this does bring even A15 Bionic devices to their knees. I wonder whether it's a RAM or GPU issue, it plays nicely for a few seconds and then dies.

Meanwhile, my Unihertz Titan (with a Mediatek Helio P60) handles it pretty well in Firefox Nightly (a couple stutters at the beginning and in the middle, but otherwise smooth) - so the operating system and/or browser could be factors as well.
Loved this, it's something I think about a lot. I "grew up on the internet" and spent a lot of time in my youth making flash games/videos for me and my friends and we always had such a great time. Even today, 20-some years later, a lot of our vernacular from flash videos still finds its way into our speech- "fire ze missles", "badger badger badger SNAKE", that kind of thing.

The bit at the end about "the old ways" still being needed sometimes... it reminds me of a story I saw recently about how we're still researching ancient Roman concrete and finding secrets about why it's so durable (https://news.mit.edu/2023/roman-concrete-durability-lime-cas...) Makes you wonder how many artistries have been lost over the years, and what kind of stuff we work on today that will be lost in the future. I spend a good 50 hours a week toiling over code, and already I see that changing a lot over the next 10 years. I can't imagine what it will be like in 50.

I love the star wars rap and wee. "When you're a kid an you wanna go wee but you ain't got drugs yet, you hold on to your life, you hold on to your gonads and strife, gonads and strife x3 , gonads in the lightning in the the lightning in the the rain weee."

"It's not the east or the west side - no it's not, it's not the north or the south side - no its not, it's the dark side - you are correct. So for all you Vader haters we'll blow your planet up. What is thy bidding my master, it's a disaster, Skywalker we're after, but if he could be turned to the dark side, yes, we'd have a powerful ally..."

That was the internet I loved, pre Facebook, pre cookie banners, pre everything bad nowadays. Better times too, everyone knew the Dubyas were full of shit and most people didn't go haywire yet with the gender crap and the 15 years of Islam hate terrorism brainwashing etc. Work was fun because "SOLID" and OO fetish wasn't there yet, no k8s, no cloud, no microservices. Living was less difficult. And you could actually find things to buy in local stores vs Amazon swallowing everything. You could also say anything without bullshit censorship. Steam was new and didn't have much power. MMORPGs were big and the social networks of that time, besides ICQ which was a falling star but the main platform to send messages, also MSN messenger. I don't want to know the amount of spying that was going on there. Summers were warm but not the burning hell of today. See you in 20 years and 45-50°C in Northern Europe. There were forums everywhere, not just that abomination reddit. Google still had the don't be evil slogan and getting into adsense wasn't impossible like it's nowadays. Layers ads were a thing. No bootstrap meant colorful and diverse websites. And then came Facebook and turned everything into shit.

A thought I’ve had for a few years now is that the loss of the Flash runtime (and the rise of mobile) might have been the proximate cause for the end of fun small web based videos and games but what is really missing is an authoring tool as good as Flash was for HTML5. Virtually everything the flash plugin could do, a browser can do with canvas and whatnot. But the magic was really that the Flash authoring tool opened up to a canvas you could draw on with tools most kids knew from Paint. With a little experimenting you could figure out the timeline and start animating things. If you wanted to go even further and add interactivity, you could edit ActionScript again right in the interface. It wasn’t easy but the visuals-first, almost but not quite WYSISYG aspect made it pickuppable instead of like learning to wrangle a text editor or whatever. The closest thing now is Unity but to me it misses that immediacy and simplicity.
You weren't kidding about it chugging on mobile. I'm on a Google Pixel 6 and it crashed my browser :'D. Perhaps it can be used as a nice stres test for Ruffle. Also, I would appreciate some screenshots showing where and how Ruffle differs from Flash, it's not like I can install Flash plugin on a current browser and check for myself.
Ruffle is an open-source reimplementation of Flash player. The only differences there are stem from the fact that Ruffle is still very much a work in progress.

While you can't install a plugin any more, you can still install a standalone Flash player. I even have it on my M1 Mac. Works surprisingly well.

Most comments seem to be just praising this, but in my opinions the visuals are just headache inducing non-sense. I remember watching flash animations and briefly dabbling in making some, but I don't remember this kind of flashing hyper stuff.

All in all this was confusing thing to try to suffer through since I couldn't decide if this was suppose to be just a podcast where I dont look at the visuals or if there was going to be something actually worth looking at. So I just kept looking away and back at the flashing lights while retaining absolutely nothing from the audio portion.

It's aiming for a "demoscene; psychedelic; trippy" aesthetic, as hinted at by the tags listed on page.

> "flashing hyper stuff"

You're getting it! That kind of vector animation isn't easy in HTML5.

Flash did have big arcs flying around the screen, at least in subtler background style. Even today there's not much "TV broadcast graphics" around on web, maybe for good reason, or because poor little mobile screens would choke, and need simple elements. Big screens can't have nice things.

I've learned flash after the language died. Haxe, OpenFL and all the amazing tooling built around the Haxe language make it an interesting choice for developing games. Still
Aren’t you missing the key ingredient though? The integrated editing experience?
I never used that before, I am a Linux user staying far away from Adobe. It's really just the language design that got me (to my own surprise)