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> In the first quarter of 2023, ad impressions delivered across our Family of Apps increased by 26% year-over-year and the average price per ad decreased by 17% year-over-year.

This seems like a huge problem. Revenue looks ok, but shoving more ads into the products has to come back and bite them eventually right? I'm pretty bullish on META compared to most of this website, but if Mark keeps giving in to wall st. concerns there might be spiralling issues.

This is likely impression expansion from Reels. Same thing happened when Stories was introduced.
Yes. They even said on the last call they are intentionally rolling our reels slower than they could. So reels is a massive engagement and impression success that isn’t even fully exploited
They are slow rolling reels because it cannibalizes more profitable surfaces.
Those suggest no biting is happening yet...

Imagine if they put 10% more ads in, and those ads made users reduce their usage of the apps by 10%... Overall impressions would be level.

But that isn't what they see - the impressions number increasing says they are successfully sneaking more ads in, without making many users go elsewhere.

Definitely, but it does seem like they are making their product worse in order to stay flat on revenue. Eventually might they reach a tipping point where the product is no longer better than alternatives and everyone leaves in mass? This seems like an especially big concern for a social network where network effects are so big.
I assume that if they detected they were near that tipping point, they could tweak a few configs and within hours dramatically scale back the amount of ads - thereby increasing user engagement and killing any competing networks growth opportunities.

I do wonder if they practice and prepare for that case - because the Digg social network failed so quickly (within about 96 hours), I expect they want to avoid the same fate.

Personally it hasn’t shocked me the way youtube has started shoving ads down our throats.
For whatever reason, my Facebook feed still isn't too bad. The few friends I follow on Instagram however.....damn if that platform is neigh unusable. I think my feed is 70% ads and if I scroll enough it turns into 90% ads.
It's very easy to measure revenue and how you are doing against the monthly or quarterly goal. It's very hard to measure whether you put so many ads on the page that people get fed up and don't come back. So the end result is you put more ads on the page, and month by month people drift away.

Source: I worked at yahoo! way back in the day and lived through exactly this.

You can test this. Stratify users into groups with varying ad load and watch retention metrics. There's a bunch of 2nd-order effects that are hard to control, but you don't get to be a business doing billions in revenue without fine-grained understanding here.
Or you don’t do this on the downward side because the execs won’t like the answer it gives.

Certain parts of a datalake are not for fishing in.

Oh of course. No doubt the techniques have advanced, but all that was possible even 20 years ago.

The question is what do you do when you don't get the answer you want? - when it shows that you are losing audience, though perhaps slowly. It is very difficult/impossible for a manager to say "let's miss this month's revenue goal for the long term benefit of slowing audience loss". And so instead you come with other reasons to explain the audience loss and/or justify keeping the ads. And so the audience loss continues. You are the boiling frog.

They do report active users and other metrics related to “users getting fed up and not coming back”.
Also, as another small signal in that vein, WhatsApp cloud api, which used to be effectively free for SMBs, now jumped to 50$/month for us basically over night (ironically making it more expensive than sms).

Granted, for most running businesses that's not enough to move the needle but I wonder how many other such levers meta has pulled now and how much it's gonna cost them down the line. When you are in super lean mode you might just not integrate it on day one now.

And then some of those just won't, ever.

We do have backtests that run over a long period of time to check the effects of the big changes that were introduced.

Source: I work at Meta.

The other issue is scaling. Will price per ad continue to decrease? If so hwo long can meta continue to increase impressions per user without losing users? Otherwise revenue won't stay flat, it'll decrease.
That's been going on for long time. Lower price per ad is also being driven by more impressions from lower income countries and lower monetizing surfaces like reels
> Meta expects revenue of between $29.5 billion and $32 billion, while analysts were expecting sales of $29.5 billion for Q2.

looks like ad markets are recovering.

If almost every post is an ad, then it makes sense. Like others have pointed out, 70-90% of content is an ad on Meta platforms.

Additionally, user retention has dropped. At the same time, Meta blocked account deletion across its services (Instagram and FB), citing "technical issues." They also said that accounts wouldn't be deleted for 1-month from customer request. Convenient, eh?

So how does Meta report such huge earnings? Well, one way could be that Meta is generating fake account traffic to drive those numbers. Companies paying for ads don't know any different, because you're paying for impressions, not engagement/convergence (e.g., clicks).

The is why people say to delete your account, not just to delete the app. Meta need your account to be active to generate that fake traffic and rake in that ads $$.

Meta isn't the only corporation that leverages this tactic (i.e., generating fake ads traffic using customer accounts). Any corporation reporting a surge in Ads revenue is likely leveraging this tactic.

> Companies paying for ads don't know any different, because you're paying for impressions, not engagement/convergence (e.g., clicks).

Companies are paying for impressions, but they will reduce their spending if the impressions do not result in conversions. It's trivial to tell if a visitor to your store came from Facebook, Google, or wherever.

> If almost every post is an ad, then it makes sense. Like others have pointed out, 70-90% of content is an ad on Meta platforms.

If you start your statement with hyperbolic nonsense why would I care to read the rest of it? I just checked IG reels and I went through 36 reels before getting to my first ad. I admit that is way more than I even guessed it would be, but pretending 90% is reasonable is a joke.

It's not hyperbolic nonsense. Further, your assertion is incredibly inflammatory, without any credible cause.

You "checked your reels" and had experience A, when other people have reportedly checked their reels and post streams, and found a different experience. This is called personalization + A/B experimentation. I myself experienced more than 50% ads in my content stream last I logged-in in January/February (I don't really use Instagram). That was enough for me to not open up the app again.

I didn't pretend anything. You and your needlessly inflammatory position can take a deep breath. More oxygen and prefrontal cortex, less amygdala.

Citations needed
Which part --

How to execute simulations of customer traffic? This would be leveraging Personalization Models and Dynamic Simulation Models.

How to write contractual agreements based on impressions, not engagement? This is contract writing, which is marketing and sales.

The part where people buying ads will keep spending money on an ad platform that has crap ROI.

Marketers aren't stupid.

Oh! Here's some references:

"Amazon Black Friday Ad Glitch Cost Advertisers Up to Hundreds of Thousands of Dollars" (28 November 2022): https://www.businessinsider.com/amazons-black-friday-glitch-...

"Facebook Ad Systems Error Causes Significant Overspend on Many Accounts" (23 April 2023): https://www.socialmediatoday.com/news/facebook-ad-systems-er...

"Facebook's Ad System Went Nuts and Ripped Off Customers" (26 April 2023): https://gizmodo.com/facebook-meta-ads-glitch-overcharge-refu...

Notice the trend? (i.e., Ad systems "error" causes overspend on ads customers never saw).

Are people still buying ads with FB and Amazon? Yes.

Over half the posts on my feed are ads at this point.

I'm not sure[1] why I bother.

[1] Actually, I'm sure that if my mother leaves Facebook, so will I.

Another great earnings beat. Unsuprisingly.

Once again as I said before, the last earnings [0], the death of Meta Platforms Inc. (Formerly Facebook Inc.) has been greatly exaggerated.

Ever since the low of $88 it is now over 120% up. and almost no-one bought it back then and was too busy screaming about META going to die, because of layoffs. It's over etc, etc, etc. [1]

It's business as usual folks.

[0] https://news.ycombinator.com/item?id=34618224

[1] https://news.ycombinator.com/item?id=31832221

To be fair Zuckerberg has changed his messaging from "Metaverse not matter how much it costs" to "Year of Efficiency". He also has complete control of Meta so shareholders are need to take everything he says seriously.
For now it's great. A recession is coming though which might put a fork in things.
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But didn't net income go down by 24%. Isn't that the one of the main things that matters?
I think investors don't care about this and past results because they are forward-looking, it looks like the optimistic guidance for Q2 is helping with the stock price.
Metaverse division revenue: $339M vs est. $613.1M
How do they even make 339m? I've never heard of a single person interacting with the Meta-brand metaverse.
The Quest headsets are pretty popular. Not a billion dollar market yet though.
Real estate sales of unused office space?

I kid, I kid.

I assume it's Quest sales. Devices and apps.
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The Meta Quest has an install base of 10,000,000+ users, along with surprisingly high-profile software releases (I think Resident Evil 4's VR remake was this year).

It's not a blockbuster industry quite yet, but something's happening. If nothing else, releasing a bunch of digital VR content isn't untenable for a FAANG business.

It’s at about 20 million now. I’ve seen estimates that about 1/3 are MAU.
There’s a reason why Sony and Microsoft still have a console
And a reason why Sony didn't leave PSVR stranded on PS4.
This includes Oculus hardware. Even without any metaverse nonsense, VR sales are presumably still somewhat strong. That would be only 339k sales of the Quest Pro, or 848k sales of the Quest 2. Not an insane amount.
Didn't they keep the Oculus brand on most VR equipment till last year?
Metaverse has already been deprioritized, and Meta is shifting to generative AI [0].

I was always a huge skeptic of the Metaverse conceptually, but it was a moonshot project (and I'll be the first to admit, skeptics are often proven wrong with moonshots). The problem is you can never have a successful moonshot if it can't survive a few bad quarters.

I mean the actual Apollo program took 8 years to achieve its goal of getting humans on the moon.

0. https://qz.com/meta-layoffs-2023-jobs-metaverse-ai-185019657...

The Apollo program had a fairly specific goal. I still don't believe anyone can coherently explain what the Metaverse and it's purpose are supposed to be
oh I fully agree. I'm just pointing out that even the defining example of "moonshot" took some serious dedication of resources and time.

What's really wild is that the entire Apollo program cost ~$25 Billion in 1973 (of course est. $163 billion today) while Meta already spent $36 Billion on the Metaverse [0].

0. https://www.businessinsider.com/meta-lost-30-billion-on-meta...

Really? It’s pretty simple really, at least if you’ve tried VR before. The vision is that you can play with people, hang out with your friends, and go to live concerts in VR. They can get there if they manage to achieve:

* a cheaper device so that every household can have one (think printer)

* less friction to use (lighter, faster start, no need to setup guardian and tracking)

* longer battery

* better experiences to hangout with people

I think anyone could be convinced of that if they tried like, playing Catan in VR with strangers (it’s mind blowing)

> Really? It’s pretty simple really, at least if you’ve tried VR before

Sure, all of that sounds cool, I guess... But I'm not convinced there is such a big market for all of this yet. VR seems to be in a similar spot PCs were back in the early 80s (except no/minimal business and enterprise application according to what FB is doing which makes the market even smaller)

> But I'm not convinced there is such a big market for all of this yet.

If there is any market for VR, it will be cheap entertainment headsets. They are the only successful market that has been tapped with VR.

The Quest has sold upwards of 10 million units (nearing 20 million by some estimates), while commodity VR like PSVR and SteamVR has continued pushing forward where commercial headsets failed. Everyone who isn't competing directly with Meta is just building another Hololens.

Yeah, I’ve been reading they are refocusing on gaming. It’s a smaller market, but something they have awesome product market fit on. Metaverse/Social still seems plausible to me, but maybe in 5-10 years when we have photorealistic avatars and can basically hang out with holograms of our friends and family.
Not according to Zuckerberg on the earning call tonight

“A narrative has developed that we’re somehow moving away from the metaverse, but I just want to say upfront that that’s inaccurate.” They are doing both, and AI and metaverse are connected, according to him

What a huge recovery from last year. Funny how people keep blaming the buybacks or layoffs. Those helped, but what is overlooked is just how insanely profitable and dominant Meta's core advertising business is, both Facebook and Instagram.

The momentum is clearly bullish, and it looks like it's going back to $370. Wall St. no longer cares that the Metaverse is burning money. That was last year. I remember all those 2022-2023 YouTube 'mini documentaries' about the 'death of META' or about Metaverse losses. So much for that.

Such as this video https://www.youtube.com/watch?v=zuqBRN5SJZ8

Mobile ad spending is insanely high, especially CPM and CPC rates. Huge multinationals spending so much money on ads, such as healthcare ads, retirement planning ads. Same for cloud, B2B..everything. When it comes to consistently high profit margins, cashflow, and market dominance and moats, Meta is close to unrivaled. It's hard to do better. Own FBL, which is 1.5x Meta.

I disagree.

Increasing ad impressions to make up for waning user growth is what a late-stage tech company does.

You can only increase impressions so much… it’s not a long term growth strategy.

Ads declining in cost is another red flag about the value of the platform to advertisers. But they made up for the decline by showing more ads.

Lastly, increasing profit with layoffs is another stop-gap solution, not a long-term strategy.

Meta is moving from an innovative growth company to a stagnant mature company looking to extract maximum value before the party ends.

Perhaps read a bit about reels from the last earnings, they are eating tiktoks lunch and generating massive engagement.

You are trying to fit the facts to your own narrative, which unfortunately isn’t correct.

Not just TikTok. Instagram is starting to eat into Twitter now too. Twitter generates a substantial amount of low quality traffic but we're getting way more value from Instagram right now. And this is for high quality news which is theoretically Twitter's strength.
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It does not need much growth when profits provide so much recurring revenue. If facebook makes $30 billion annually in profit , that is $ that must go to shareholders.
Meta has a PE ratio of 24, it's user growth keeps going down, we're in single digit numbers, younger people barely install whatsapp or facebook (both are far below 50% for teens) only Instagram keeps doing fine.

All I see is a company uncertain of realistic strong growth now cutting costs and aiming at higher eps to milk the cow till it lasts, might be a long time.

Reality Lab (VR) revenue is down +50% YoY which seems surprising. I know VR is not doing great but 50% is a major drop.
Maybe poor sales? And why they cut prices so significantly on all their VR headsets.
Quest 2 is actually up in price from 299 to 399. It’s not currently on sale. By all indications, it wildly exceeded initial sales expectations. Quest 1 is estimated to have sold 1 million units and Quest 2 did an estimated 20 million units, putting it up there with next gen console sales.

The Quest Pro dropped from 1499 to 999, but that headset was a boondoggle without a clear target consumer. I believe it was always intended to be a low-volume headset to get user feedback on early AR features, not a legitimate attempt to profit on hardware sales. Some of the Quest Pro AR features are expected to be included in the Quest 3.

>Quest 2 is actually up in price from 299 to 399.

I assume that a lot of the chips, and parts in the headset also went up in price since launch and it's not all just profiteering.

I’m sure that’s the case and they were also widely reported to be selling each unit at a loss for 299.
Oh wow, didn’t see the price cut

> The price of the 256GB Meta Quest 2 will drop from $499.99 to $429.99, while the price of the higher-end Meta Quest Pro will be slashed to $999.99 from $1,499.99.

My guess is that the Quest 3 is coming and they think the Quest Pro original pricing was a mistake that prevented it to find its market?

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No new hardware?
Sounds reasonable, if someone hasn't bought oculus quest 2 so far I don't see much of a reason they suddenly will.

It's like a gaming console with no new games.

It is a game console with no new games.
What if I line the faceplate with Corinthian leather and charge you $3,000 for it? The battery pack goes in your pocket btw.
That seems expected. They are very late in the cycle of the current Quest 2 headset and there have been no major game releases for months. Quest 3 with a new stable of launch titles is likely less than 6 months away.

Other moves have been suggesting that Meta will draw down their investment in VR, likely due to not hitting the product market fit in Social and Social-Business they were hoping for. Games will probably remain a focus while the tech matures to the point where AR applications can take off (or Apple proves theres a market).

I’m guessing I’m not the only one who’s been waiting for the Quest 3.
Oculus Quest 2 headset is almost three years old and it's hard to recommend to others. They also raised prices for it, while competitors released better headsets.

Plus, Meta alienated a lot of early supporters by pushing the Facebook account instead of Oculus one; by making BeatSaber with custom songs miserable; by slowly shutting down Echo Arena VR and many other stupid things.

They might still come around, their technonogical momentum is real.

Congrats Meta! And I called it that all the fuss last quarter was just FUD :)
I have such mixed feelings on this.

I was laid off last month from a startup, and finding a new job is as difficult as you'd expect these days. So any signs of strength in the tech sector is encouraging.

On the other hand, AFAICT Facebook really is bad for most people*, and I'd like that company in particular to fail.

* I recognize that I could be wrong about this.

META... the only tech stock that I averaged down that has returned 50%, among sea of losers (Asana, Palantir, Paypal) :-(
I struggle to see Meta as a good investment. IG lost a significant market share to TikTok. Facebook seems to be floundering. I do have to say that Market Place is awesome and is probably a better product than anything else in its space. If I had to guess, I'd say a significant portion of new signups are probably folks trying to use Market Place app. I know it's anecdotal, but I really don't know anybody who actively uses Facebook anymore otherwise. As far as Metaverse goes, it just feels like it will never catch fire. I know the quality of graphics has historically been pretty bad, but the VR market has seen a pretty decent uptick in quality of devices, yet it just feels like it's serving a very niche space. Does anybody see a bright future for Meta?
Ironically, when I signed up with a new user just to use the marketplace while preserving my marketplace history separated from my private user for privacy, I found out that I couldn't use the marketplace until I establish my identity or wait until I'm no longer considered a new user.

I realize that it's probably to prevent spam but I ended up just not posting on marketplace.

> Facebook seems to be floundering.

The link that we're literally replying to just described that it's growing in all major metrics. Stop letting niche internet communities for clingey geeks over-influence your world views.

Disclaimer: Meta is my biggest bet.

My thoughts:

* they have a huge userbase throughout the world, which allow them to launch new products much more easily

* they’re printing money and will be for a very long time. They also have a huge amount of cash.

* they have whatsapp, which seems to have won the messaging war. I’m not sure why they still haven’t done much with it but the potential is huge (see weechat and all these types of super apps)

* they have been trying to get into payments for a long time, and the outcome could be huge as well. They’ve failed so far (brazil, india, libra/diem) but there’s no reason why it shouldn’t work at some point

* hardware is becoming bigger and bigger at Meta. That plus the massive investment into VR/AR and the fact that we still haven’t seen what AR product they’ve been working on

* to me the biggest argument is the strong engineering culture. I think the way the rules were set early and the way the machine is running can achieve a lot. What remains to be seen though is how companies like that can create new successful products without acquiring another product.

IMO Meta could be much more successful if they focused on:

- spinning off new products based on the tech they have (why are they still not competing with cloud providers!)

- spinning off new products based on the userbase they have (they need to launch a twitter competitor)

- releasing hardware products more often. Why did they give up on Portal? Why didn’t they release more iterations of the glasses?

- giving people what they want on FB. Turning it back into a useful tool. For example, chronological timeline as a setting

$4B loss on Reality Labs vs $6B net income is just embarrassing. Increase your income almost 100% with this one weird trick! And they anticipate RL spending will continue to increase.