The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)
We’re also heavily focused on modding, having grown up in the Wc3 era.
I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
Previously we used Macroquad. It worked great, but when we had a change of lead dev he was more comfortable with Bevy, plus it’s got a bigger community, hence the switch. More context here: https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. while still having it FOSS and available in a git repository.
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[ 4.3 ms ] story [ 65.0 ms ] threadThe results of the Kickstarter will remain open-source.
(I have no connection to the project, but have backed it)
What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?
Otherwise, cool project!
We’re also heavily focused on modding, having grown up in the Wc3 era.
[0] https://store.steampowered.com/app/312530/Duck_Game/
> For more information about our origin story (Duck Game et.al.) ...
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
What did they use before?
Great engine with great potential. Hope it gets more traction (and an editor) https://dublog.net/blog/rust-2/
I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.