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Bevy looks really interesting. I’d love to experiment with gamedev using the framework.
Love the art style. This looks like a new take on Worms.

What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?

Otherwise, cool project!

I'm fairly positive this is a real-time melee brawler with almost no relationship to Worms beyond being played on a 2d side-scrolling map.
The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)

We’re also heavily focused on modding, having grown up in the Wc3 era.

I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.

BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.

> The game is currently under re-construction as it is being rewritten to use the Bevy game engine.

What did they use before?

I liked hitting F12 and being able to inspect all the things.
After dying 20 times, I finally picked up the sword with C. But my hand cannot reliably press WASDC+Space.

I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.