Ask HN: Examples of desktop software with 20+ years of longevity?
Some desktop apps have been developed for 20+ years and still running and available. There are not many desktop apps with longevity (and rewrites).
Examples of apps still available:
- Quarx: QuarkXPress (1987)
- Corel: WordPerfect (bought by Corel in 1996), CorelDraw (1989)
- Xara: Xara (1994) - a Windows vector illustration app still in development
- Fontlab: Fontlab (1993 for Windows)
- Bare Bones Software: BBEdit (1993)
- UltraEdit: UltraEdit (1994)
- Borland/Embarcadero: Delphi (1995)
- Fantaisie Software: PureBasic (2000 for Windows)
- IBM/Eclipse Foundation: Eclipse (2001)
What other examples of desktop apps 20+ years old and still in development? (Excluding Microsoft, Apple and Adobe examples because everyone recognise their apps.)
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CD/DVD writing software is gone, from life, possibly still being developed. Yep still going strong https://www.cyberlink.com/blog/media-player-windows/983/best...
Also: VLC, Matlab, Mathematica, many of the major DAW programs like Cubase
While a lot of packages have come and gone, the heavy hitters have been around a while:
The baby of the bunch is DS Solidworks 1995, still 27 years.Staroffice which became OpenOffice and Then Libreoffice would be another
AutoCAD is 40 years old
Happy to see it's still maintained, according to Wikipedia, last update this month. Even happier to see it's open source(!?) I can't remember if it was always open source or if it became open source at some point.
There was another editor that I liked at that time, though, and it's possible I'm confusing which one I paid for. But Notepad++ won in the end.
(to be clear, I love emacs, and use spacemacs as my distro!)
All UIs are made of text and symbolic visual elements. Whether you draw your button with unicode block characters, a GtkButton, a Flutter TextButton, or a HTML <button> does not matter in the slightest from the perspective of being a desktop app or having a UI.
The reason an Android an iOS app is not a desktop app is because it does not run on a desktop. A minor distinction, but the way we use our pocket computers is different from how we use our desk computers and so we distinguish between them. The line gets beautifully blurred once you run the iOS app on macOS or Android app on Windows 11, but humans are bad at categorizing things in ways that remain consistent for more than a few years - just ask any biologist.
Ok, fair, but a very unusual definition.
> All UIs are made of text and symbolic visual elements. Whether you draw your button with unicode block characters, a GtkButton, a Flutter TextButton, or a HTML <button> does not matter in the slightest from the perspective of being a desktop app or having a UI.
But it does matter for a _G_UI whether you have actual graphical elements, or just text. There is a significant differences in ability coming with those.
> The reason an Android an iOS app is not a desktop app is because it does not run on a desktop. A minor distinction, but the way we use our pocket computers is different from how we use our desk computers and so we distinguish between them.
Android and iOS do not run only on smartphones. People working on tablets, use them similar to the normal laptop/notebook/PC table-setup. Taking a classical PC-Desktop as the base of your definition falls apart very fast today.
> humans are bad at categorizing things in ways that remain consistent for more than a few years - just ask any biologist.
The established definition of desktop, mobile, gui, tui and commandline is pretty consistent for some decades now I would say.
Does that make ImGui a TUI? Or make TUIs a GUI? Why are those thin visual lines graphical, if the slightly thicker visual lines drawn by your graphical terminal emulator with support arbitrary color precision and inline image rendition is not?
Maybe the issue is that it there is a terminal emulator to visualize the representation. But if an application that is not graphically heavy and needs an intermediary is a TUI, does that make most utility electron apps TUIs?
The difference between a TUI and a GUI is just an implementation detail, and these do not matter in the distinction of desktop app or not. Heck, some modern terminal UIs are more graphically appealing than some GUI apps.
And remember, the question was about desktop, not GUI specifically.
> The established definition of desktop, mobile, gui, tui and commandline is pretty consistent for some decades now I would say.
Considering that all good desktop apps were TUI apps 3 decades ago, that mobile apps are in their modern form has basically only existed for 1.5 decades, and that running mobile apps as desktop apps and the general merge between the disciplines is only a few years old at most, I'd say that this statement doesn't quite hold.
What I see there is a spatial interface with complex layout, z-axis and graphical elements. A bit hard to replicate on a normal terminal.
> Does that make ImGui a TUI?
TUI and GUI are not defined by the actual complexity of a real application, but the environment which gives them theoretical abilities. With a GUI, you can have pixel-perfect control over every element. With a TUI, you are normally limited to character-level of control. Of course can you also use pixels without a desktop, but you would still leave the terminal-environment and enter the framebuffer for this or something similar. Though, to be fair, at this point it indeed can become a bit fuzzy.
So when I have pixel-perfect content render in a terminal emulator through Sixel graphics, and have inconsistent font rendition and problematic CSS box wrapping in a Web or Electron app, does that make the former GUI and the latter TUI? ;)
> TUI and GUI are not defined by the actual complexity of a real application, but the environment which gives them theoretical abilities.
And indeed, this gets to my point. The difference between a GUI and a TUI framework is more akin of the difference between, say, SwiftUI and WinForms, than something presenting a different mental model or experience for users. There are aesthetic differences, but there are just as stark differences between Win32, Aero, Metro and Sun Valley Windows GUI styles.
Sure, modern GUI applications can do more, but no user cares that Outlook could have had pressure-sensitive, angle-dependent Wacom tablet tool integration, and no so user would care that a TUI email client can't.
Coincidentally, this post is currently adjacent to one on the Thunderbird logo redesign: https://news.ycombinator.com/item?id=36063943
- Photoshop
- Gimp
- Blender
- Maya 3D
- 3ds Max
- Audacity
- Ableton Live
Office stuff:
- Microsoft Office
- SAP ERPs
Cubase: 1989
Pro Tools: 1991
Logic Pro: 1993
FL Studio: 1997
Ableton Live: 2001
Max/MXP: 1980s, 90s as commercial product
Musescore 2002
Sibelius 1993
Encore 1984
Finale 1988
>The first version of FruityLoops (1.0.0) was developed by Didier Dambrin and was partially released on December 18, 1997.[13] Its official launch was in early 1998
VLC ~22 years
From memory: VLC, GIMP, Blender, Audacity, Firefox, Gedit, OpenOffice, XBMC (now Kodi), FileZilla - the list is HUGE
Find your favourites here: https://en.wikipedia.org/wiki/List_of_free_and_open-source_s...
"The first operational EMACS system existed in late 1976."[0]
[0] http://dspace.mit.edu/bitstream/handle/1721.1/5736/AIM-519A....
Initial release date: February 28, 1995
Beyond Compare is perfect software (in my not so humble opinion). I use it every day.
https://www.scootersoftware.com/
https://visualprogramming.net/
https://supermemo.guru/wiki/SuperMemo_7
Finale (1988) Music notation software