TLDR: because Nintendo retains & develops talent internally.
> “There is a problem within the games industry where we don’t value institutional knowledge,” Moon said. “Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It’s an advancement of what made Breath of the Wild special.”
Failure to promote employees internally is a software industry issue, not just a games industry issue. I’m often surprised how the salary incentives in software engineering seem to encourage job hopping at the expense of institutional knowledge.
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[ 3.1 ms ] story [ 10.0 ms ] thread> “There is a problem within the games industry where we don’t value institutional knowledge,” Moon said. “Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It’s an advancement of what made Breath of the Wild special.”
Failure to promote employees internally is a software industry issue, not just a games industry issue. I’m often surprised how the salary incentives in software engineering seem to encourage job hopping at the expense of institutional knowledge.