[–] shagie 3y ago ↗ (the worst part of ML is that it is now difficult to search for things about locomotive trains ... fortunately one of the searches reminded me that it was subways and not trains...)A Subway Named Turing - https://community.fortunecity.ws/underworld/continue/56/subw...(which is referenced from another HN post that incidentally is from the same site - though different page)Computational Duplo train track layouts - https://news.ycombinator.com/item?id=17772292 (215 points, 19 comments)
[–] vmilner 3y ago ↗ Originally described here:http://www.monochrom.at/turingtrainterminal/Chalcraft.pdfFrom the Cambridge University maths magazine:https://archim.org.uk/eureka/archive/Eureka-53.pdf
[–] hexane360 3y ago ↗ I used to play a mobile puzzle game with similar rules. I loved to make busy beaver solutions on the simpler levels.
[–] hlandau 3y ago ↗ Now I'm wondering what you would need to add to OpenTTD to build this... [–] bramblerose 3y ago ↗ Not much: https://wiki.openttdcoop.org/Logic
[–] StackOverlord 3y ago ↗ In dwarf fortress: https://dwarffortresswiki.org/index.php/DF2014:Computing#Min...
7 comments
[ 4.5 ms ] story [ 28.6 ms ] threadA Subway Named Turing - https://community.fortunecity.ws/underworld/continue/56/subw...
(which is referenced from another HN post that incidentally is from the same site - though different page)
Computational Duplo train track layouts - https://news.ycombinator.com/item?id=17772292 (215 points, 19 comments)
http://www.monochrom.at/turingtrainterminal/Chalcraft.pdf
From the Cambridge University maths magazine:
https://archim.org.uk/eureka/archive/Eureka-53.pdf