Show HN: WebAssembly port of Neverball, a 3D rolling ball game (neverball.github.io)
Neverball is a rolling ball game in the vein of Super Monkey Ball. I ported it to the browser via Emscripten with some tweaks to integrate well with the browser. It feels solid on desktop and mobile, to me. That said, I'm just one guy. A question to HN readers: your impressions on what's good, what's bad and what's missing?
4 comments
[ 22.3 ms ] story [ 806 ms ] threadAmazing, very impressive rendering and physics on iOS chrome! We’ll done
> your impressions on what's good, what's bad and what's missing?
I think the graphics and physics are spot on. Even the level design and coins you pick up are great.
What’s lacking a bit is the UX. To me there’s way too many clicks to start a game, I was a bit confused too with the controls. I thought it might be using gyro sensors on mobile but instead it was hand gestures. Wasn’t clear to me what the goal was of each level, I went straight to the target and nothing happened.
Anyway, overall an incredible effort especially for a single developer!