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Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
Thank you, I'm reading http://fuse.rupy.se/about.html now. It seems an interesting alternative.

My quick observation is that Nakama does seem to have more complete docs and wider support ( https://heroiclabs.com/docs/index.html , https://heroiclabs.com/customers/ ) -- which is super-important for us (Castle Game Engine authors). Anyhow, I'll learn more before making the decision with which to integrate :)

I would recommend using wireshark and reading what is being sent on the network to learn.

Otherwise you are completely blind as to how the systems really work.

Pascal? That's a very odd choice
Why is Pascal an odd choice considering this is not a relatively new game engine?

It goes back to 2007. Pascal was taught in schools as the main programming language in the 80s like python and java are today.

It used to be quite common on MS-DOS, demoscene and early Windows games, specially in Europe.
Oh man i remember Castle beginnings back when i was an article writer for pascalgamedevelopment.com. Glad to see it still pushing a long, go pascal, you good thing!
Castle Game Engine: Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal