My quick observation is that Nakama does seem to have more complete docs and wider support ( https://heroiclabs.com/docs/index.html , https://heroiclabs.com/customers/ ) -- which is super-important for us (Castle Game Engine authors). Anyhow, I'll learn more before making the decision with which to integrate :)
We consider it a modern, OOP, native (fast), type-safe, cross-platform programming language :) You're welcome to learn more about Pascal on https://castle-engine.io/modern_pascal .
Oh man i remember Castle beginnings back when i was an article writer for pascalgamedevelopment.com. Glad to see it still pushing a long, go pascal, you good thing!
Castle Game Engine: Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
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[ 3.2 ms ] story [ 30.0 ms ] threadMy quick observation is that Nakama does seem to have more complete docs and wider support ( https://heroiclabs.com/docs/index.html , https://heroiclabs.com/customers/ ) -- which is super-important for us (Castle Game Engine authors). Anyhow, I'll learn more before making the decision with which to integrate :)
Otherwise you are completely blind as to how the systems really work.
It goes back to 2007. Pascal was taught in schools as the main programming language in the 80s like python and java are today.
https://github.com/BeRo1985/rnl/blob/master/src/RNL.pas