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The player count is what opened my eyes.

For years, Planetside stood as pretty much the only pvp mmofps (not counting Battle Royale for a number of reasons, nor Battlefield because of the limited player count), yet here is a performant game that can shove 256 players into a single map...

PlanetSide 2 is still pretty fun. It takes some time to get into it. And when there's enormous battles it's ridiculously fun.
Yep. I meant "Planetside the franchise" and am a longtime on-and-off PS2 player.

Spandex is might!

“Enemy Scythe detected. No, wait, it's just a mag-rider”
Spandex is in my Sights!

;-)

TR NixNax Genudine Playstation

This sounds awesome. I've often looked at the destruction available in low poly environments like Roblox and Minecraft and thought I'd much rather play an FPS in a world I could reshape (with rockets destroying buildings etc) rather than a photorealistic battle where my 'powerful' weapons make, er, nice looking decals that slowly fade away.
I have a great weakness for deformable terrain and deep simulation. It is always this huge letdown when a so called triple A game has nether.They have incredible graphics but the graphics are so depressingly shallow. no damage to the environment clear monsters as fast as possible(it is petty of me, but this bugged me more than it should have about doom 2016, amazing game, great gameplay but how can I be knee deep in the dead if you don't keep the dead around). This is getting better, especially in indie games.

On that note I recommend deep rock galactic. More deformable terrain than you can shake a stick at, pretty great game play as well, if you don't mind the short form mission structure.

Rock and stone!

The caves in the game work well with their procedural level generation. Wish they'd release a expansion with a new class.

It seems like it used to work in Linux until recently. Now it uses a stricter anti-cheat.

https://www.protondb.com/app/671860

Thanks for the heads up, I was about to try it.
All games on Steam have a 2-week after buying or 2 hours after playing refund period, so it's easy to try to see if the game works on Linux or not.
I just bought it on Steam under Linux and it won't install due to "unsupported platform", so I guess it's currently not working with Proton :(

EDIT: never mind! I forgot to check the "force the use of a specific Steam Play compatibility tool" in Settings -> Compatibility. With that checked (Proton 8.0.2) it installed and launched just fine (after launching the "repair easy anti-cheat" once)!

This is not true, I've played it on Linux with Proton myself just fine today. Maybe the poster has a different issue.
I've been trying to follow up on this in other places than prontondb to add a clarification since the moment I noticed a more recent review reporting it still works.

It's still working because the game hasn't transitioned from the more lenient EAC to FACEIT yet. About the future of it I've only found a Steam discussion[1] confirming the change will still occur and a youtube pinned comment with a dev quote whose origin I can't find[2]:

"since BattleBit is not competitive as CSGO or R6 etc, the restrictions become overkill for the majority of our player base, because of this, we are still investigating something in between EAC and FACEIT Anti Cheat in terms of requirements"

[1] https://steamcommunity.com/app/671860/discussions/4/67177293...

[2] https://www.youtube.com/watch?v=9U-BLMqgn5M

As a long time Battlefield fan, I can confirm this game is incredibly fun. The gunplay is tight, and the proximity mics and hot mics when enemies die is just such a good time. I've seen so much team play, reviving and callouts -- way more than in playing any of the recent Battlefields.
Just watching this, there's something very realistic about it. Not in terms of graphics but in terms of how chaotic actual urban warfare often is, in a way that I've never really seen properly depicted in a video game.
Wonder why 254 and not 256, I bet they've saved 1 spot on each side in the code for some special entity?
It could also be just one extra entity (maybe a "null" player for things like environmental damage?) and needing to keep teams even.
I would of guessed for server administration and allowing someone to remote in without actually joining the game based on other game servers in the past doing something similar. But that is just pure speculation.
I actually had a really bad time with this game. The game was an absolute stutterfest. I have a Core i9/2080ti, so this is inexcusable. It’s typical to see this in multiplayer Unity games.

Aesthetically it also turned me off. The menu mimics the BF4/5 UIs, which worked great for that collection of games, but this game is super low poly, so the UI does not match at all. Additionally vast stretches of buildings are just empty and colorless. And the sound is truly awful all around.

This game is awful… not sure why all of the praise.

That seems odd. I had perfectly smooth performance on my i5 4690K and an R9 280x during playtests which is pretty old hardware now. Unfortunately the 280x died last week, and even if it didn't it seems like they changed the OS requirements so this old beast wouldn't run it without a new OS install which is not worth doing.
Hm, that does point to network issues then. That's odd though because I would get frame drops. Maybe I'll try it again, but I think it's just not for me.
perhaps network issues then?
I had a great experience in the play test, ran super smooth for me, movement handled like a dream and felt amazing, ran great even with a full server. Had been waiting since forever for it to come out as the playtest was at inconvenient times for me.

Unfortunately it looks like the OS requirements changed and my GPU also just gave up the ghost so I won't be able to enjoy it for awhile.

>my GPU also just gave up the ghost

German detected, I don't think this is a saying in English.

Is this a saying in German? I’ve definitely heard this in the UK in English before, referring to machines/electronics dying.
Yes, den Geist aufgeben, never heard it in English from non-German speakers, but TIL.
Along with letting out the magic smoke.
I'm a native US English speaker and I'm familiar with this idiom.
"Giving up the ghost" was the name of a BT song about dying, from 1999.

Werewolves in "Zombies Ate My Neighbors" (1993) would literally produce their ghost as part of their death animation.

I don't hear it often but it's been part of the English vernacular for at least 30 years, and certainly before my time.

Interesting, it's very common in German, and I've only ever heard Germans saying it in English.
Disagree - common idiom in the UK.
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Two hundred and fifty four? Finally something better than what was available two decades ago.
Be aware that the voice chat is being recorded for "moderation" purposes.

https://steamcommunity.com/app/671860/discussions/4/67177293...

If somebody reports you for saying racist things or being generally abusive, would you rather they just take the accuser's word for it? The scare quotes are unnecessary. If their privacy policy says the recordings are used only for moderation, GDPR and CalOPPA hold them to that.