Ask HN: What topics are good for a UI/UX Primer?
I'm creating a UI/UX Primer as an e-book to help students learn about user iterfaces, user experience, and usability in general.
I have 100 topics or so thus far. What topics do you suggest that UI/UX practitioners should learn a bit about in a primer?
83 comments
[ 2.2 ms ] story [ 172 ms ] threadI would also include a chapter on accessibility. I've been unfortunate enough to have worked with UI people who genuinely didn't give a crap about it. And they'd even get defensive about stuff around colour blindness, attempting to justify their bad choices through poorly made assumptions about the end user (see paragraph one). That's just one small part. I could rant and rave for hours about screen readers, the size of text and fonts.
Whether this is out of scope for your book I don't know. But the key take away here is that you can't presume to know better than your own users.
https://news.ycombinator.com/item?id=36469181
Ironic for a site about UI design.
https://cadence.cc/
- Universal Principles of Design
- The Design of Everyday Things
- Don't Make me Think
- Rocket Surgery Made Easy
- Defensive Design for the Web
- Forms that Work
One thing I've seen junior UI/UX people struggle with is preparing their designs to be understood by other people. That could be stakeholders, yes, but I'm thinking of the developers tasked with using them to implement the feature.
Teaching this could touch on softer communications topics: how and when to run a meeting, or give a demo, or ask for feedback. But, I'm also thinking specifically about things like annotating and redlining designs to focus engineers on the important parts, and reduce ambiguity. Also, how to write stories in (e.g.) Jira and document components in (e.g.) Figma.
Even just "how to keep a tidy design canvas, knowing other people are going to be poking around in there, and will rely on it not being a chaotic pigsty"
Another thing to think about: what skills differentiate a successful designer working in a remote, asynchronous environment, versus one working in a traditional office? In my view, it's important to spend even more time gathering clear requirements, and document everything (especially decisions, risks, questions, and so on) in a public way.
I rarely see it ever mentioned in UI/UX but Copywriting has the single biggest factor in UI/UX.
The number of words you write, what you write, and information hierarchy has massive impact on page layout which then ultimately changes the design of the page.
You could be like Yahoo back in the day and have an information hierchacy literally coprywritten onto the page.
https://www.versionmuseum.com/history-of/yahoo-website
Or you could be like Google, and only have a search box.
https://www.versionmuseum.com/history-of/google-search
It covers some foundational ideas of what makes a good interface.
* Windows, Mac, iOS, Android, KDE, Gnome, etc... all have existing human interface guidelines, and those should be respected if you are making software for those platforms.
* For the web, PWAs and electron-ish apps, I'd love to see guidelines that help developers understand where you should not go: i.e. disable zoom, left-click, etc... and then jump into the usual discussion about layout, widgets and so on.
User Interface (UI)](user-interface) + [benefits
Start with user needs, Do less, Design with data, Do the hard work to make it simple, Iterate. Then iterate again, This is for everyone, Understand context, Build digital services, not websites, Be consistent, not uniform, Make things open: it makes things better.
https://www.interaction-design.org/courses/user-experience-t...
https://faculty.washington.edu/ajko/books/user-interface-sof...
http://faculty.washington.edu/ajko/books/foundations-of-info...
Jeremy Lyon gave a very good 101 explanation about the concepts and thought process:
https://www.youtube.com/watch?v=SEwCRpTEgA0
Less about UI but really focused on what users feel and how they experience what you build.
1. https://www.amazon.com/Badass-Making-Awesome-Kathy-Sierra/dp...
https://www.ooux.com/