Show HN: A tutorial for building a 2D game engine with Go and OpenGL (nik-os.com)
This is a tutorial on how to build a 2D game engine with Go and OpenGL. The tutorial is based on the work I did for my own hobby game engine and I am writing it as a way to improve my code and understanding of the material (firm believer in the Feynman Technique).
There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
2 comments
[ 4.0 ms ] story [ 12.9 ms ] threadOpenGL 4.1 was silently supported up to some version of OSX. Not sure if that is still the case. You could try changing: import github.com/go-gl/gl/v4.6-core/gl to import github.com/go-gl/gl/v4.1-core/gl and see if it works.
[1] https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam...