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As Ryan Britt wrote recently at the Inverse, what really makes “WarGames” scary isn’t that the computer is evil, but rather its potentially dire inability to recognize nuance the way a human can. “In ‘WarGames,’ the computer doesn’t understand the difference between a game and real life,” Britt noted.
see also: https://en.wikipedia.org/wiki/Golem

and: https://en.wikipedia.org/wiki/Frankenstein

the story seems pretty basic to the human condition. i think its an articulation of our fear of our kids.

The Golem is animated by the Hebrew inscription of the word 'emet' which means 'truth'. To retire the Golem, you remove the first letter (aleph) making the word 'met' – death.

Do our monstrous creations reveal an uncomfortable truth about ourselves? By confronting this truth, are we finally able to lay our demons (or daemons in the case of AI) to rest?

WarGames is an allegory for the argument from authority.

History is replete with examples of arguments from authority which have led to tragedy.

e.g.

Trial of Galileo, Salem witch trials, Thalidomide tragedy, Chernobyl nuclear disaster, Financial crisis of 2008, etc., etc. I could go on and on …

Each of these highlight the risks associated with placing undue trust in authority figures without critically examining evidence and questioning prevailing narratives.

A strange game. The only winning move is not to play.