Ask HN: What is the most memorable game you played?

36 points by Joel_Mckay ↗ HN
I am interested in any and all titles, as long as they held some significance. A specific moment/feature/oddity would also help, but please include spoiler warnings as needed for other readers.

Thanks for participating =)

135 comments

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Mass Effect trilogy. The first one was amazing, didn't like the second one as much and the third was not bad. What I liked the most is the engrossing story line and some really good dialogues from the supporting characters.
I never had a proper console when it first came out, but I recently played through all three (there are relatively recent remastered editions) at my wife's insistence. They are, indeed, quite good. I really enjoyed the storylines and loved chasing down every side mission I could.

I was pretty disappointed when I finally hit the end. I tried Andromeda, but it just lacked something and I got bored pretty quickly.

The original Half Life..

I believe it is the only game I didn't sleep until I finished. The intro sequence captivated me into the story as I played through it.

In case anyone wants to play it for the first time - I would probably go with the Black Mesa remake for some shinier graphics and improved end levels.
Similarly, one of mine is half life 2. A masterclass in art direction, sound design, and world building.
Came to say this. I've never been as immersed in a game before or since. The only problem was the long loading that occurred at spots, especially on my hardware at the time. But their attention to where loading occurred was top notch.
Same for me. Nothing else got me so completely immersed.
Civilization I. Although I should have been studying for college finals, I couldn't stop playing. The turn-based-strategy and entire concept were new to me. I wish I could go back and relive that.
Same, though I was younger at the time, 12 years old. Played that game like it was my full time job.
Final Fantasy 7. It was the first story-driven game I played as a teenager and it changed how I thought about games.
Outer Wilds. I think I discovered it after reading a similar comment in a previous thread. It's a great space exploration game that has enjoyable and forgiving flight mechanics, really interesting and sometimes mind-bending environments and puzzles, and a fantastic soundtrack. You'll wish you could play it for the first time again after you finish it.
For what it's worth, the expansion does a number of things to really create the feeling of playing the base game again. Highly recommended.
The base game made me say "wow" out loud in several key parts, specifically the first time seeing Giant's Deep and falling into the center of Brittle Hollow.

Echoes of the Eye did the same thing the first time I walked into the main environment and looked up.

Agreed, definitely. And several more times which I won't say aloud.
Came here to post this. It and the expansion are each 40+ hour purely narrative experiences that are genuinely emotional and moving self-directed journeys of discovery. There's nothing else like it.

If that sounds interesting, seriously, DO NOT LOOK UP ANYTHING, do not read anything about it, just buy it and play it blind. You won't regret it. The mystery and wonder and surprise is the whole point.

EDIT: one caveat - if you are on PC, do yourself a favor and use a gamepad rather than a keyboard. You'll get way too frustrated with digital inputs rather than analog.

I love the game but didn't like the dlc, especially the dark part...
Absolutely.

When I was first put onto the game I was lamenting the state of media lacking alternatives to "punching your way to a solution". This game is a first person shooter that replaces guns and violence with science equipment and archeology. It is a breath of fresh air.

Also, I love surface to surface space travel, and have to say that I found more enjoyment from a solar system of ~9 imaginatively unique planets with distinct biomes and gravity to the slew of other popular procedurally generated alternatives.

I recommend it to just about everyone and have known many people who stopped because the flight mechanics were difficult initially; abandoning the game saying "this must be for people who can actually fly this thing". Truthfully, you will get good at controlling your ship and suit, but also, crashing is ultimately a hilarious "part of the gameplay".

The music is excellent and integrated into the gameplay in a meaningful way. I found myself playing the game with a guitar nearby so I could take a moment to jam with the characters in the game.

The expansion is perhaps my favourite planet, but play through the main game first!

I wonder if that was my comment. I fell in love with that game
Possibly. If so, thank you. :)
Outer Wilds (not to be confused with Outer Worlds) is a fantastic game. It's one of those games that makes me wish I could erase my knowledge of the game to experience it again. I won't say more to avoid spoilers and not to over hype it, but if you like story-heavy and exploratory game play you should check it out.
System Shock 2. The evil AI, Shodan, still pops up in my thoughts from time to time. Triply relevant today as the game was remastered, and AI is a hot topic.
Good one!

System Shock 2 was memorable enough that I couldn't play it in the dark and had to cheat just to give me the courage to finish it. I'm a glutton for punishment so I tried a few times to come up with a solid prompt to recreate SHODAN as an AI assistant. The goal was to balance our interactions such that we're both using each other to achieve our goals, but she always ends up becoming an unhelpful, Narcissistic, shrieking banshee like AM (from "I Have No Mouth, and I Must Scream").

PROTIP: All of the conventional adjectives used to describe her (megalomaniac, Narcissistic, sadistic, etc.) on the Fandom wiki tend to result in all of those traits being played to annoying extremes; she loses her chilling femininity when the only topic up for discussion is her aggressively screaming at you in all caps about how much better than you she is (that's a man, baby). I'm still working on it myself, but recommend ignoring all existing lore and rewriting her character using lesser/alternative adjectives like "helpful, cold, cutting, manipulative, and resentful of your humanity."

Chess.

So many stories around it. So many interesting openings I tried. So many metaphors for real life. So many interesting characters in the history of chess.

So many interesting books about it. Coincidentally my favorite is "My 60 Memorable Games" by Bobby Fischer.

About one move in a game, Fischer writes "Sherwin slid the Rook here with his pinky, as if to emphasize the cunning of this mysterious move". Since I read that, now whenever I make an unusual move, I prefer to do it with my pinky.

There is also nothing better then finding an old chess game in a bar or cafe and then spontaneously playing a game. On a summer evening. Putting a candle next to the board.

Dragon's Lair in the arcades. In an 8-bit world, it was like staring into the future.
Max Payne. I think that was the first game I played that had a really deep, somewhat emotional, story.

The game mechanics with bullet time was just the cherry on top.

That would be Knights of the Old Republic 1 for me. The story is really good, and it has the best BIG REVEAL of any game I played. I used to replay it two times every year, one full evil run and one full lawful good.
Probably Final Fantasy VI. (III when it was first released here in the US)

A serious and imaginative story, amazing art, memorable and interesting characters who had to make hard (and sometimes heartbreaking) decisions, and a huge world full of secrets and adventures to explore — that (spoiler warning) halfway through the game is essentially destroyed. I was in disbelief after the floating continent and ruin section - absolutely audacious. And it all comes together beautifully.

In the modern era, I would say Bloodborne. It so perfectly and completely achieves exactly what it sets out to do in gameplay, storytelling, and art that it sort of demotes every game to a lesser plane, even Elden Ring, which I loved.

I'm playing through it right now on switch for the first time, and I was do surprised with it's quality! I played a lot of other jrpgs of that era and expected something similar to ff4 or 5, but this is something almost as good as Chrono Trigger.
Doom. It's got a strong and finely-crafted vibe.

Or Cave Story. Same reason.

But then there's Angband.

The Neverhood

Final Fantasy ..9? 10?

For me it was Tempest in the arcade, the multicolor Vector display was wild -- smooth diagonal lines! The ultra fast gameplay captured my imagination... and my quarters.
Myst. The first game that completely captivated me and represented to me such an enormous leap forward in computer gaming.
World of Warcraft 18 years ago. Running dungeons with my friends after school. It was a great time :)
Shenmue, my first experience of full reactive eyes entertainment.
Universal Paperclips. It made me feel what exponential growth is, and kept me hooked. https://www.decisionproblem.com/paperclips/
It's addictive. I particularly like the changing game mechanics, instead of the usual one-dimensional "more, bigger" of most clicker/resource type games.

It does have a bug in the rebels phase - they can wipe out your entire fleet, and it's all but impossible to recover from.

SWG.

Completely (too?) ahead of its time on a lot of fronts, from its sandbox, open-world design to social economy, deep crafting and the MMO game tech itself.

Memorable also in bold early ambitions and for, effectively, losing its entire playerbase overnight due to corporate greed from SOE with its NGE update.

Maybe Duke Nukem 3D, the level of details (e.g. switches or World complexity) was unmatched for that time, so many things to interact with.

But more memorable for me is Larry Laffer 3... spend hours with my cousins playing it ;) many jokes and sexyness, would be probably not okay to produce a game like this nowadays.

Biggest addiction I had was with Super Mario Bros on NES.

Re: Duke Nukem, I hadn't played it since Atomic Edition in 1999 or so but I recently picked up the "World Tour" expansion (bundled with the PSN version, maybe on Steam) for a couple bucks and gotta say it's a shot of steroids-- it does things with the BUILD engine nobody had conceived of in the 90s. "High Times" is memorable in its technical trickery, and was like discovering Duke again for the first time (it's also the frontrunner map; subsequent maps are good but only moving if you're into seeing IRL landmarks recreated in Minecraft). Check it out if you're feeling nostalgic.

Tangent-- modern Doom games have all been underwhelming, but the Brutal Doom mod (and non-MIDI soundtrack) for the original's WAD files evoked the same feeling of rediscovery for that franchise too. Duke has his own similar renovation project (eduke32 IIRC).

I have three:

1) MS Flight Sim, starting with version 4 in 1989.

2) The entire Descent series from Parallax. Playing heads to head on 14.4k was a lot of fun. Later, Internet play became possible. Having bots jump out at you from nowhere lead to some nearly falling-out-of-chair-screaming moments!

3) Portal and Portal 2. The cake, was in fact, a lie.

Spear of Destiny. Literally changed/influenced the direction of my life (computers, not nationalism)
Diablo I. I was immersed in this grim, dark world by visuals, music and sounds. Gameplay was a revelation for me as well
The gameplay was too short, but still it was a better game than any Diablo releases later. I still remember the horror when confronting the Butcher for the first time. Butchers from later releases are all boring.

Later I learned to cheat by duplicating stuff with a pile of coins, and the difficulty of the game was lowered so much.