Well...It does, but it is extremely unintuitive and downright painful to use on mobile.
You need to click on the slider for the year and it will jump around the years; pick something semi close to what you want -or- waste a lot of time getting it exact.
Then click on the map, it will put a pin somewhere (not where you clicked, but somewhere sorta close - within a few thousand miles), but the second click should be exactly where you click (you can safely scroll after that first click).
Then click some white space. Then scroll down, below the previous bottom (where the year selector bar was) and you'll find a submission button you need to click.
After it tells you that you were off by a few years (that you would have gotten had the inputs been more mobile-friendly) and that your distance was closer (but still pretty far off because the resolution on the map is really hard to manage on the mobile text-related zoom-levels), you can click to button (at the bottom) to go to the nest round.
Do this enough and the game ends with a fairly readable score screen.
On the first round I thought it was an input, then I realized it must be a slider but I tried to use it wrong. I only persisted on my second guess and realized it was actually a slider, but it didn't work how I expected.
It was really confusing that it's called timeguessr but asks me to guess the location
Interesting, I didn't have a problem with that - maybe it's because my monitor is calibrated juuuust right so I can see the extremely-light-gray bar behind the red slider? Maybe making that more visible and making the slider not blend in with the red background of the year would be enough?
Pretty fun, ~39,000/50,000. A lot of them were historical for me, such as the toppling of the Saddam Hussein statue, the Apollo moon landing trainings, and so on.
Pretty fun! I played a few rounds. I'd probably bust this out at a hang out if we we were looking for something to do. I got used to the UI quirks, but thanks to other commenters I had a leg up in figuring it out. I used it on desktop btw.
My main complaint is the map isn't scaled correctly on mobile. I'm not sure I've ever seen that problem on any webpage since it's usually handled by the map library.
This reminds me to get back to a project... I've been trying to train models to tell what decade a photograph was taken, but haven't had much luck. Maybe someone else has tried that too!
Pretty fun twist on Geoguessr! The slider needs a bit of work and some intuitiveness on mobile but top notch otherwise. Managed to get a best score of 41,206/50,000 without looking anything up.
On an unrelated note, I guess most of these photos were taken in Kodak cameras which went bankrupt and barely hanging on now. Pretty dark when you think about it.
Kodak very stubbornly denied the masd transition to digital photography.
There is still a market for horse-drawn carts, for mechanical typewriters, for 36mm film, etc, but these niches are narrow, you can't be an industry giant if you concentrate on them.
The Year input control is inexplicably impossible to understand how to use. It makes the game unusable. It's an interesting concept but clearly the UI needs a ton of work
The UX on a phone is quite lacking. Lots of zooming and placing the pin and picking the year with precision is difficult. How about a different type of selector for the year? Touching left and right on a solid red bar is not optimal. At least add buttons for fine control.
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[ 3.5 ms ] story [ 163 ms ] threadChronophoto: https://www.chronophoto.app/game.html
Geoguessr: https://www.geoguessr.com/
You need to click on the slider for the year and it will jump around the years; pick something semi close to what you want -or- waste a lot of time getting it exact.
Then click on the map, it will put a pin somewhere (not where you clicked, but somewhere sorta close - within a few thousand miles), but the second click should be exactly where you click (you can safely scroll after that first click).
Then click some white space. Then scroll down, below the previous bottom (where the year selector bar was) and you'll find a submission button you need to click.
After it tells you that you were off by a few years (that you would have gotten had the inputs been more mobile-friendly) and that your distance was closer (but still pretty far off because the resolution on the map is really hard to manage on the mobile text-related zoom-levels), you can click to button (at the bottom) to go to the nest round.
Do this enough and the game ends with a fairly readable score screen.
Or in other words, yeah...broken on mobile.
Other than that, pretty fun trivia game and includes some historical content.
Getting the subtle elements of a UI wrong have a profound effect.
Let's learn a new control appearance for every website.
It was really confusing that it's called timeguessr but asks me to guess the location
Agree, this is bad UI
A couple location guesses were pretty clear from the photo (like the one that had "Algiers" written on it... kinda narrowed things done).
Cute idea.
I had one that had "Ice Mountain, Niagara Falls" printed on it ... couldn't be any more specific really !
My main complaint is the map isn't scaled correctly on mobile. I'm not sure I've ever seen that problem on any webpage since it's usually handled by the map library.
There is still a market for horse-drawn carts, for mechanical typewriters, for 36mm film, etc, but these niches are narrow, you can't be an industry giant if you concentrate on them.
https://youtu.be/iYjpElPF8K0?si=BkeNVmgdK4XcQObD
and then a week later:
https://youtu.be/lbP4sRWbozQ?si=U43aOYdFSRYBbrQK
Interestingly it appears the slider worked better when it first came out but was quickly changed.
The UX on a phone is quite lacking. Lots of zooming and placing the pin and picking the year with precision is difficult. How about a different type of selector for the year? Touching left and right on a solid red bar is not optimal. At least add buttons for fine control.