"For anyone interested in the philosophy of games in general or of videogames in particular, this volume is absolutely essential reading. It is also an important contribution to the interdisciplinary field of game studies, as well as to aesthetics and the philosophy of art more generally. While readers would benefit from antecedent familiarity with the book-length works mentioned in the first paragraph of this review, as well as other influential discussions such as Juul's (2005) theory of videogames and Kendall Walton's (1990) influential work on fiction, the volume remains accessible from start to finish."
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[ 2.8 ms ] story [ 18.3 ms ] thread"For anyone interested in the philosophy of games in general or of videogames in particular, this volume is absolutely essential reading. It is also an important contribution to the interdisciplinary field of game studies, as well as to aesthetics and the philosophy of art more generally. While readers would benefit from antecedent familiarity with the book-length works mentioned in the first paragraph of this review, as well as other influential discussions such as Juul's (2005) theory of videogames and Kendall Walton's (1990) influential work on fiction, the volume remains accessible from start to finish."