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Sounds pretty good actually. Time vs money and all that.
Oh Cool! I used to work with the creator of this project and have them as a friend on Steam. It's incredible the amount of time that they spend working on this game. It's been super cool to see polished that this game has become over time. Definitely worth checking out.
bot?
What suggested bothood to you?
I guess it was the unwavering positivity — some people are very cynical!
The fact that they refer to "this game" multiple times in their comment when clearly it is a game creating framework, and not a game.
This is a game engine, not a game. (I think?)
Dann, that is a crazy amount of functionality built in to an indie project! Well done to the creator.

I notice the project is not open source. Do they plan on monetising it eventually?

not eventually, you have to pay to use it right now.
I got it for free from an Epic Store giveaway but I wasn't sure about the value-add compared to Godot. That's a problem with game engines made with another game engine, especially when that one is open source...
I've been pretty impressed by the number of GUI apps I've seen built in Godot (including Godot itself!). Does anyone have experience trying it out? How does it compare to building an app using Electron or other GUI toolkits?
Biggest barrier IMO is getting used to how the Controls are supposed to work (HBoxContainer/VBoxContainer/MarginContainer/...) and how the system encourages deep nesting, which you have to handle up front if you don't want any attached scripts to be full of long relative node paths. Once you have that down, and the flex-fill options, it's nice! Really!
Could this be tied into a mud engine like evennia? I’ve thought about making multi-layer games like this.