Godot Project Organization Introduction for Unity Refugees (ramatak.com) 44 points by sytse 2y ago ↗ HN
[–] thelastparadise 2y ago ↗ Only problem is Godot isn't as good for deploying to mobile, plus really missing NavMesh. [–] xingped 2y ago ↗ I barely know anything about either engine, but why isn't it as good for mobile? [–] tshannon 2y ago ↗ Godot has some pretty good navigation, and it was recently re-written in GD 4.1: https://docs.godotengine.org/en/stable/tutorials/navigation/...As for Android, I know they are still tackling C# support on Android exports, but other than that I'm not personally aware of it not being good for mobile. [–] pjmlp 2y ago ↗ Also no C# support for game consoles.
[–] xingped 2y ago ↗ I barely know anything about either engine, but why isn't it as good for mobile?
[–] tshannon 2y ago ↗ Godot has some pretty good navigation, and it was recently re-written in GD 4.1: https://docs.godotengine.org/en/stable/tutorials/navigation/...As for Android, I know they are still tackling C# support on Android exports, but other than that I'm not personally aware of it not being good for mobile.
4 comments
[ 2.1 ms ] story [ 118 ms ] threadAs for Android, I know they are still tackling C# support on Android exports, but other than that I'm not personally aware of it not being good for mobile.