There was a similar change in the audio software world a month or so ago, by a company called Waves. And I think Avid pulled the exact same thing recently.
Seems like a lot of companies are "testing the waters" how far they can crap on their users.
It seems their latest "changes" did not really fix the core issues.
This is a big test for the video game industry, because if unity gets away with that, it means ALL other game engines/game libraries will be able to do the same, and confidence will be broken with many game devs for a long time, if not forever.
The "hurt" and motivated enough game devs would slowly move to open source game engines with their own specific issues.
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[ 3.7 ms ] story [ 293 ms ] threadSeems like a lot of companies are "testing the waters" how far they can crap on their users.
This is a big test for the video game industry, because if unity gets away with that, it means ALL other game engines/game libraries will be able to do the same, and confidence will be broken with many game devs for a long time, if not forever.
The "hurt" and motivated enough game devs would slowly move to open source game engines with their own specific issues.