Show HN: Classic Video Poker (lfgslots.com)
I'm a Unity 3D refugee, certified expert, started in 2005 when it was a two man-band with Joachim and David.
I've been lucky enough to make a good living out of Unity with my own consultancy over the years making data visualisation applications (Wind Energy) and innovation projects (Visualising accounting data for Wolters Kluwer etc.).
Godot is pretty amazing in my opinion. Wrote this game over a few days and was productive in Godot basically instantly. I couldn't get up and running in Unreal despite trying a few times.
It's my ambition to start a niche agency developing 80's style games of skill and chance for the corporate world.
So... If anyone has any leads for making Space Invaders for Nike - please help! Happy to pay 5% on whatever work I get.
222 comments
[ 3.7 ms ] story [ 244 ms ] threadhttps://imgur.com/a/H1Nzno3
It's different on or before the second deal?
Aces _can_ be low in the case of an A-1-2-3-4 straight, but they can almost always be high as well, and almost always beat K.
Having aces always be low/never be high is super uncommon (it may not even exist in Poker, but I can't say for certain).
I remember when everybody played basically this exact machine in middle school when we used to sneak to the market during recess. There used to be all kinds of different varieties of slot machines at basically every market and gas station in Finland, regulated by a sanctioned monopoly called RAY. Nobody really cared if you played one at whatever age, especially in the 90's. Wild times.
I played this kind of games a lot since I was 7 years old because we used to travel a lot. One time I made a win sharing deal with my brother to reduce risk of an unlucky streak, but I immediately hit the jackpot after that. Good times.
and 16.35 MB of resources (index.pck)
It's part struggle with other programming mindsets I have from backend servers for game and other web applications - "Oh, just shove all data into this system" is a valid answer, and "really, really just do what you need right now" is a good idea.
And having implemented some of this on straight up SDL, it's pretty impressive how something that would cost you like 1-2 days to make fall down to... 10 minutes of clicking around in a tileset editor.
But at the same time, I'm enjoying myself. I like learning this stuff, and perhaps my goal is really to have fun rather than actually ship something. So it's OK.
For example, I'm currently deliberately moving slower in an idea to figure out good ways of doing things in Godot as well as reading a lot about thes systems. And I've learned a few things along the way. However, if I was in a Ludum Dare mode of working, I could've had something doing the same things I have now much, much faster, because if you don't have core game mechanics working in 8 - 12 hours you're utterly doomed in that context.
If you had to throw them, it would be 3-5 clicks.
What’s missing is the whole unit swiveling when you press Hold on cards 1 and 5
https://www.worthpoint.com/worthopedia/vintage-igt-fortune-d...
I would throw in my two cents with the following idea: I would love a modern, well made collection of classical games such as the one linked, available on many platforms, with cloud saves, even to the point of which game was picked. I would love to decompress by playing Solitaire for 5 mins in my lunch break on my iPhone, come home, open the computer and finish the game up on the big screen and enjoy the cards jumping all over the place.
The Unity move was VERY silly considering the state of Godot and Unreal.
Literally treating your entire user base like that.
I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer versions - I just cut my losses and never looked back.
In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.
If you have 1-10 people trying to make something cool, you'd never reach for the Unreal Engine because it is just so much stuff to lift and juggle. If you're a large AAA studio looking to make Fallout 5 though... Godot might end up a bit limiting.
I love the game. Had a lot of fun playing for some time. but just one question, shouldn't pair of A be considered "higher than jacks"? Because it looks like it's not: https://imgur.com/a/ov2UP1D
It is great how quickly you can get something up & running & then iterate on it.
I think I found a bug though...pair of Aces doesn't pay as "Jacks or Better": https://imgur.com/a/78B3oPV
Something at the end (bankruptcy) besides just locking up (other than the mute button) would be a nice touch.
However in my opinion (at risk of getting everyones ire) - I think the ace is the "1" card.
Very cool and nostalgic app. I remember playing this for hours on my great-uncle's little pocket game.
Essentially, the A-5 straight is the outlier where A behaves abnormally.
Except that poker is an established game with clear rules where the ace is the highest card?
I also have a similar rant about VHS video filters.
This Godot game is quite good to recreate the atmosphere of the ancient video poker machine. Lacks only cards autohold and sound could be a bit more polished, but these are minor things that could be easily improved.