Looks really cool. I've been wondering why these kinds of mechanics aren't in more games. Of course it's probably harder to design and implement than "hardcoded" mechanics, but I could see action RPGs have a system that has loops and variables for crafting skills.
I'll have to play this later today and provide feedback.
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[ 3.0 ms ] story [ 16.6 ms ] threadSide note, I'm a senior in Computer Science and am looking for work, please message me on reddit u/HopaWasTaken if you're interested in hiring me!
I'll have to play this later today and provide feedback.