Ask HN: What's the current state of VR&AR Headset friction / boot time?
With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general).
How close are we to seamless, quick boot, such that one puts on a headset and are 'immediately' immersed?
(My admittedly poor) web searching of this question just tends to offer webpages on common boot issues (e.g. 'Quest boot time'/'Vive startup time' just leads to complaints and support forums.)
I suspect this also to be a primary issue with the true 'metaverse' taking hold. GTA6 will, in my opinion, be the luxury 'hang-out' metaverse, but will likely take many minutes to access. I feel that Microsoft could have made Minecraft the de facto metaverse (by implementing certain features), but will never quite get there. Perhaps a WebGL game that can take you to a bookmarked 'spacial' lobby within 3000ms can get real traction.
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