The math behind how you make a deck of icon-covered cards such that any two cards have exactly one icon in common is pretty interesting, ex: https://stackoverflow.com/q/6240113
I’m always a little disappointed in this because the answer is actually “they copied it from a textbook” rather than “they did some clever maths”. But I guess it’s a triumph of knowing what solutions exist and when to use them, rather than brute forcing a solution (which is one of the reasons I still think non vocational computer science education is essential).
Thank you for this really cool video! As a game designer, I find combinatorics super fascinating and helpful for creating balanced sets of cards or other variable content in my games. I wish I had a stronger foundation with it.
Just a suggestion: accept clicks on a position area. At least for me, it didn't accept the click unless it was exactly on the letter's body (tricky during rotation)
Finished the free play levels (up to 48), and enabled “crazy mode”. No idea what that does, and I couldn’t visually work out what effect it has (maybe the timer is faster?)
I get “click the letter that appears in both circles”, two empty circles and some blank tiles at the top. Nothing responds to tapping. Am I missing something?
Firefox iOS.
EDIT works after a reload. Letters appear in the circles.
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[ 2.7 ms ] story [ 23.2 ms ] threadJust a suggestion: accept clicks on a position area. At least for me, it didn't accept the click unless it was exactly on the letter's body (tricky during rotation)
Firefox iOS.
EDIT works after a reload. Letters appear in the circles.