Show HN: Our flight sim for iOS: Infinite Flight
So far, the reviews have been encouraging, and we're closing in on our second update. Last update brought iPad3 support, new airplanes and bug fixes. Next one will bring 2 additional aircrafts, missions, better map, IFR Fixes/Airways...
Now, for the things that the HN crowd might be interested in:
- It's entirely in C#. Codebase of the simulator itself (excluding XNA, MonoGame) is 99% shared between WP7 and iOS.
- The user base on iOS is much larger than on WP7, the numbers go far beyond our wildest expectations. (It's a bit early to tell, but something like 30x to 45x what we had on Windows Phone so far)
- The physics engine is custom, we're using rigid body simulation and apply forces based on angle of attack, airspeed, lift tables...
- Using MonoGame/MonoTouch has been incredible, the guys at Xamarin are great!
- We did run into issues with Garbage Collection, but nothing that we couldn't solve with a classic optimization session at the end
- People seem to love the fact that we setup a uservoice site. (http://feedback.flyingdevstudio.com). We've got tons of suggestions and we'll try to implement what people want first.
Some videos/pics: http://youtu.be/YBww2pOkPec
http://imgur.com/a/n9hXV
Here's how to get the game:
http://itunes.apple.com/us/app/infinite-flight/id471341991?mt=8
Some promo codes:
R9ARH4W3734E
RHKE3YXPNJKE
PAXRJMKAJRW4
7JH9L3XRYXL9
F9HEY6MXP9JX
24 comments
[ 4.0 ms ] story [ 53.1 ms ] threadGives me a warm fuzzy feeling to see c# running everywhere.
For the UI, it's a custom toolkit we built on our own, so it's 100% similar for both platforms.
Watched the video and i'd buy it in a heartbeat.
- We've been porting/optimizing for the last 5 months, we'd like to code a few features :)
- Android fragmentation is scary
Still, I appreciate the concerns and I also appreciate the desire to implement new features. Bug fixing is no fun. If you do release it for Android though, make sure to post on HN. :-D
We'll probably get to it later this year, my main phone is a Galaxy Nexus and I'm bummed to not be able to fly with it :P
Some videos/pics: http://youtu.be/YBww2pOkPec
http://imgur.com/a/n9hXV
Here's how to get the game:
http://itunes.apple.com/us/app/infinite-flight/id471341991?m...
One thing that helped a somewhat was to send them promo codes directly.
It's a painful task, sending all those emails and keeping track of those who replied, ignored, bounced back, etc... :)
What app did you guys release?
Good luck to you!
We launched a little travel magazine; www.overnightbuses.com
Good luck to you guys as well!
I'm a bit of a WP7 developer and would be interested in your comments on any gotchas you've experienced with MonoGame porting to iOS.
As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that: http://www.youtube.com/watch?v=qOnUog6WeUU
The second part is about Infinite Flight and how we ported the app from WP7 to iOS using MonoGame and MonoTouch.
If you eventually get the app, let me know what you think, and don't hesitate to leave feedback on our uservoice site :)
FYI, we have an update coming next week which will add a CRJ-200, a Space Shuttle, Missions, map enhancements, better runways, bug fixes for sound and accelerometer issues...