I'm loving the revival of text adventures, especially in the GenAI area (less so in social media, but, still). I used to play Zork a lot (lol in the 2000s though, on linux and it was the coolest thing).
I've made a series of sci-fi gen-ai text adventure games, https://cosmictrip.space/gameannouncement where GPT is the game and DALL-E can visualize for you, inspired by other similar projects. (the game is a bit buggy if you refresh, and signups limited to gmail as I had to combat some LLM-abuse spam (also why there is no free-form text box right now, as there SHOULD BE))
I played with a version where the AI creates the text and the options, but trying to add a new mechanic (you have to select, in the text, two words that unlock each option).
Totally agree. I recently did a livestream/tutorial building a choose your adventure with llama 2 and React and had genAI for characters. A lot of fun! Hoping to add loot and fights in my next stream about it https://www.youtube.com/watch?v=xPbM5Rs1_8Y&t=16s
The primary difficulty is in flattening the state, which twine supports (apple=true, key=false in this story) but if it’s not too many variables might work out.
I'm new to this, are there Twine stories somewhere that I can download? Do you know? Does Twine "play" them? Sorry, these questions are very rudimentary.
Interestingly, when I did something similar on Twitter a few years ago, I received a very polite email from the people who owned the trademark to "Choose Your Own Adventure" requesting that I not use that specific phrase.
As far as I could tell, they didn't actually have the ™ for computer games at the time. But I can understand how they didn't want to become a genetic brand like Kleenex or Hoover.
Depending on jurisdiction, technically, a trade mark ™ is established by use, for the tort of passing off. A registered trademark uses the encircled R symbol: ®
You may be thinking of copyright, which at one time did not explicitly include computer programs as protected works, depending on jurisdiction.
A buddy of mine writes “Adventure Snack”, an interactive fiction blog. After each intro, the story begins using a static HTML/JS template that I adapted to use with the Inky story editor. Fun exercise!
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[ 4.2 ms ] story [ 51.1 ms ] threadI've made a series of sci-fi gen-ai text adventure games, https://cosmictrip.space/gameannouncement where GPT is the game and DALL-E can visualize for you, inspired by other similar projects. (the game is a bit buggy if you refresh, and signups limited to gmail as I had to combat some LLM-abuse spam (also why there is no free-form text box right now, as there SHOULD BE))
https://www.theabysstalksback.com/
https://github.com/captn3m0/ideas#twitter-adventure-maker
The primary difficulty is in flattening the state, which twine supports (apple=true, key=false in this story) but if it’s not too many variables might work out.
And itch: https://itch.io/games/tag-twine
See the Twinery for more, including the spec: https://twinery.org/
[0] https://techcrunch.com/2023/09/08/with-postmarks-social-book...
Will add these to the idea doc and try them out.
As far as I could tell, they didn't actually have the ™ for computer games at the time. But I can understand how they didn't want to become a genetic brand like Kleenex or Hoover.
(https://shkspr.mobi/blog/2015/01/writing-a-choose-your-own-a...)
You may be thinking of copyright, which at one time did not explicitly include computer programs as protected works, depending on jurisdiction.
https://adventuresnack.substack.com/ https://github.com/mvellandi/winky https://www.inklestudios.com/ink/