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While this doesn't really show anything we haven't seen before done in WebGL, it's good to have because it shrinks the perception of the gap between browser and native apps/games.

We saw tons of demos of what WebGL can do (i think the Quake one still being the best port of a destkop game to webgl), now it's time to bring the games to the browser, even if just one zombie at a time.

I definitely agree with you. One of the hurdles (from what I can understand) is that not many of the WebGL frameworks support robust physics and collision detection (Fundamental to any 3D game). This is being addressed however, most recently by the CubicVR WebGL framework, which you can see an example of in their 'Physics Vehicle Truck Heightfield Demo' http://www.webgl.com/2012/03/webgl-game-demo-cubicvr-physics...
I agree. I subconsciously knew that WebGL is capable of something like this, but it really reinforced it to see it in my face like this.