[–] rollypolly 14y ago ↗ This has to be the most beautiful indie game I've seen in a while.I took a look at the game's history on wikipedia:http://en.wikipedia.org/wiki/Fez_%28video_game%29and it states that it's been in development since 2007. Half a decade. That's crazy. Does anyone know why it took so long and how it's been financed?I'm surprised, but also glad, nobody pulled the plug after the 2nd, 3rd, 4th, or 5th year of development. This is unusual for the game industry. [–] dashN9ne 14y ago ↗ The funding had its plug pulled at least once (or not renewed), afaik. The authors continued on despite this and more funding was found. Indie Game the Movie chronicles some of this. [–] marksands07 14y ago ↗ Note that there was also only 1 programmer on the project throughout its development. [–] rollypolly 14y ago ↗ That takes a Linus-Torvalds-amount of dedication to pull off. Kudos to the developer. [–] joshu 14y ago ↗ I've been playing for a day now. The fit-and-finish is unreal.800 Microsoft points (5 bucks?) is way too cheap.
[–] dashN9ne 14y ago ↗ The funding had its plug pulled at least once (or not renewed), afaik. The authors continued on despite this and more funding was found. Indie Game the Movie chronicles some of this.
[–] marksands07 14y ago ↗ Note that there was also only 1 programmer on the project throughout its development. [–] rollypolly 14y ago ↗ That takes a Linus-Torvalds-amount of dedication to pull off. Kudos to the developer.
[–] rollypolly 14y ago ↗ That takes a Linus-Torvalds-amount of dedication to pull off. Kudos to the developer.
[–] joshu 14y ago ↗ I've been playing for a day now. The fit-and-finish is unreal.800 Microsoft points (5 bucks?) is way too cheap.
5 comments
[ 3.1 ms ] story [ 22.6 ms ] threadI took a look at the game's history on wikipedia:
http://en.wikipedia.org/wiki/Fez_%28video_game%29
and it states that it's been in development since 2007. Half a decade. That's crazy. Does anyone know why it took so long and how it's been financed?
I'm surprised, but also glad, nobody pulled the plug after the 2nd, 3rd, 4th, or 5th year of development. This is unusual for the game industry.
800 Microsoft points (5 bucks?) is way too cheap.