Ask HN: Where is VR going?
Where is VR going in 5 years? Will Apple Vision Pro or the Metaverse going to be able to shake VR/AR/MR out of being a gaming side piece?
Every technology goes the Technology Hype Cycle (https://en.m.wikipedia.org/wiki/Gartner_hype_cycle) but it seems VR is stuck with hardware that’s not socially acceptable or enjoyable.
I’m starting to think seriously about non-gaming applications of VR and am interested learning more if there’s a future there
Thx in advance! :]
14 comments
[ 3.0 ms ] story [ 36.9 ms ] threadAll this is why I'm not holding out much hope for non-entertainment AR applications. Even if your headset is great and as simple to use as unplugging it and putting it on, you won't daily-drive it unless it's better than everything else. For programming, I don't think any VR headsets are going to offer better experiences than Intellij or VS Code.
What I mean to ask is whether tools like this are sufficiently legible on a 2D screen as displayed by MQ3, with a VR desktop? Or to see it well do the fonts have to be so large that there isn't enough room to work?
It's better than you'd expect, given the age and price. My bigger concern is that I just don't want to work in VR. Once the novelty wore off, I just wanted to use a normal computer again. I had much better experience with entertainment like 3D movies and Half Life Alyx/Beat Saber.
I'm deeply cynical. At this point "VR" is indelibly stained with ripoffs.
"Immersive simulation" will still be a goal, and there will be plenty of utopian promises and large valuations that come to nothing in the future; I expect they'll find different names for them.
Eventually, long after anyone cares about the quirky package of tricks we currently label "VR", it will become possible, as a byproduct of other technologies that have real applications.
Sort of like the AT&T "Video call" visions they touted for years; that always seemed to be hunting for a market. We can do that trivially now, but no one really wants it enough for it to be a common thing.
My doubt stems from Apple’s entry this late in the game. If any company can rebrand a piece of technology, they can.
I like your premise that VR will eventually take hold, but in a way that doesn’t feel like VR
Do you consider Apple’s entry an indicator that the technology has legs to go more mainstream?
Doesn't Meta's Ray-Ban smart glasses do this?