I see for "crazy cars" the sprite sheet has the same car scaled to different levels. When I was doing some scale and rotation experiments, it never occurred to me to just put precalculated ones inside the image itself like that.
The Amiga was an amazing piece of gear. I had an Amiga 1000. Aside from the pittance of ram it came with, I loved that thing. Great graphics, great sound, good performance, Workbench diskette. ;)
We had Amigas in highschool (86-88) and so much of these pictures made it to those machines.
A few years after that I had an internship at my University using a video capture tool to convert photos of bridge, pier, and water flow types for an application and getting analog pictures to digital photos was not easy.
In a similar vein, and even more impressive for being done by an 8-bit IMHO, there is a thread[1] on AtariAge that shows what the 6502 and Antic were capable of showing when pushed. It's 190 pages long...
I never had an Amiga, but there's something special about the 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that peak pixel art? Is it just nostalgia?
Having such a talented artist made a huge difference in making Deluxe Paint look powerful and desirable. Compare with the sample images provided by competitor ProPaint:
I would put good money on that King Tut picture alone selling more Amigas than all Commodore advertising campaigns put together over the life of the computers existence.
I like the ones from École Brassart. Most pixel art has either a game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see pixel art from graphic designers.
Oh this brings back a lot of memories. I was fascinated by the Amiga demo scene when I was younger and especially the graphics and logos. Watched countless demos and intros. Made, Fade One, Facet and Ra were some of my favorite graphics artist back then.
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[ 3.6 ms ] story [ 40.7 ms ] threadI want to play that game now.
We had Amigas in highschool (86-88) and so much of these pictures made it to those machines.
A few years after that I had an internship at my University using a video capture tool to convert photos of bridge, pier, and water flow types for an application and getting analog pictures to digital photos was not easy.
While DOS Graphics were neat, DOS games however didn't grab the same awe.
[1] https://forums.atariage.com/topic/200118-images-generated-by...
https://www.youtube.com/watch?v=0iz9PJbs5rE
https://amiga.lychesis.net/artists/AvrilHarrison.html
Having such a talented artist made a huge difference in making Deluxe Paint look powerful and desirable. Compare with the sample images provided by competitor ProPaint:
https://amiga.lychesis.net/applications/ProPaint.html
https://amiga.lychesis.net/assets/AvrilHarrison/AH_KingTut.p...
https://amiga.lychesis.net/assets/AvrilHarrison/AH_Venus.png