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I see for "crazy cars" the sprite sheet has the same car scaled to different levels. When I was doing some scale and rotation experiments, it never occurred to me to just put precalculated ones inside the image itself like that.
Are they pre-scaled or different levels of detail for distance ranges that are then scaled?
The Amiga didn't have any hardware assistance for scaling sprites, so almost certainly the former.
Yeah, at first I thought they were mipmaps but then I remembered this is a sprite sheet not a 3D texture.

I want to play that game now.

The Amiga was an amazing piece of gear. I had an Amiga 1000. Aside from the pittance of ram it came with, I loved that thing. Great graphics, great sound, good performance, Workbench diskette. ;)
Man does THIS take me back.

We had Amigas in highschool (86-88) and so much of these pictures made it to those machines.

A few years after that I had an internship at my University using a video capture tool to convert photos of bridge, pier, and water flow types for an application and getting analog pictures to digital photos was not easy.

Graphics of the Amiga were just of another realm. It's how I would describe Fantasy.

While DOS Graphics were neat, DOS games however didn't grab the same awe.

I never had an Amiga, but there's something special about the 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that peak pixel art? Is it just nostalgia?
I was just thinking the same thing. It's beautiful.
I think it is just nostalgia. When SVGA games with 640x480, 256 colors became a thing, many iconic pixel art games used that (e.g. Sim City 2000).
Avril Harrison created some of the most iconic 1980s Amiga images as part of the marketing for Deluxe Paint by Electronic Arts:

https://amiga.lychesis.net/artists/AvrilHarrison.html

Having such a talented artist made a huge difference in making Deluxe Paint look powerful and desirable. Compare with the sample images provided by competitor ProPaint:

https://amiga.lychesis.net/applications/ProPaint.html

I would put good money on that King Tut picture alone selling more Amigas than all Commodore advertising campaigns put together over the life of the computers existence.
I like the ones from École Brassart. Most pixel art has either a game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see pixel art from graphic designers.
This is fantastic. What a blast from the past!
Oh this brings back a lot of memories. I was fascinated by the Amiga demo scene when I was younger and especially the graphics and logos. Watched countless demos and intros. Made, Fade One, Facet and Ra were some of my favorite graphics artist back then.