Doom is a great example of the absolutely disgusting rate hardware advanced at in the 90s. Feels like we got much farther in the ten years between Doom 1 (1993) and Doom 3 (2003), than in the twenty between Doom 3 and 2023.
While Warhammer 40k darktide looks pretty similar in graphics to Doom(2016) I am pretty impressed by how seamless the multiplayer experience is. You got all those mobs running towards your 4 player party and it all works seamlessly. Multiplayer experience evolved a lot from where it was 10 years ago.
I always think how DOOM was released in the heyday of the Super Nintendo, which had a 65816 CPU (effectively a 6502 upgraded to 16-bit and clocked at 3.58 MHz).
There was such a vast gulf between PCs and console hardware back then, with games like Doom using the beefy 32-bit 50+ MHz CPU to do everything in software, and consoles relying almost entirely on dedicated graphics hardware.
This reminded me that the Ready Player One audiobook is wonderfully narrated by Wil Wheaton and has Wil Wheaton mentioned in passing as a character about halfway through…
I really wish the reading by Wheaton wasn't so childishly animated. Had to stop listening.
Same thing happened with Project Hail Mary & Ben Franklin bio by Isaacson audiobooks.
I remember the pearl-clutching satanic panic-esque concern trolling a lot of politicians and advocacy groups extolled when Doom was at its peak popularity. 30 years later and evidence to the contrary, the same types of people are doing the same thing with modern games like GTA6. It's kind of wild to watch.
I think the cherry on top is that if a teenager’s interested in the 1993 release of DOOM today, we’d probably be encourage them to be curious from an art history angle.
On the FTP server of the University of Wisconsin. Romero tells this story where people are hanging around in the upload directory, waiting for the Doom shareware release to drop, creating text files expressing their impatience.
Ah hmm, I don’t recall the Internet being generally available until 1994/1995 (that’s when we got dialup services in my area). It must have been a bunch of university students
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[ 4.0 ms ] story [ 69.7 ms ] thread[1] https://store.steampowered.com/app/2005010/Warhammer_40000_B...
> twenty
> Doom 3
WTF. Doom 3 is twenty years old?!
I remember playing it (poorly) on a GeForce MX440.
That first taste of Doom 2 multiplayer is what set me on my life's course.
- a reformed, once-degenerate, FPS gamer.
1977-1983:Child
16 year gap
1999-2005: (immature) Adult
10 year gap
2015-2019: world weary (immature) Adult
The 10 year gap felt like 5 minutes, whilst the 16 year gap was almost infinite.
There was such a vast gulf between PCs and console hardware back then, with games like Doom using the beefy 32-bit 50+ MHz CPU to do everything in software, and consoles relying almost entirely on dedicated graphics hardware.
The birth of id software – Excerpt from John Romero's autobiography
https://news.ycombinator.com/item?id=36808939
Carmack and Romero reunited to talk DOOM for it's 30-year
https://www.pcgamer.com/for-dooms-30th-anniversary-the-johns...
YouTube archive:
https://youtu.be/QvAkaJsvAXs
Things did not end well.
https://en.wikipedia.org/wiki/Wolfenstein_3D