In the good ole days, we did something similar with ungrounded outlets and metal cases.
For all the rounds of work on "Virtual Reality;" so very few have worked on simulating anything but the pleasant sensations. Its as if people are imagining a world with no negative feedback.
If pain couldn't be pleasant, there would not be BDSM or mexican food.
Also, some racing simulator have reached a point where you take a beating racing a rally stage. Maybe not to the point you are feeling pain but you don't really come out of them relaxed.
I guess I have a new "what do x and y have in common?" joke.
I'll second the rally simulator comment. I played one at some arcade in Chicago a few times and couldn't sleep that night. Those things get your adrenaline going.
Amazing, I had no idea illusory pain existed. I've actually been looking for a safe way to induce pain, and this seems promising. I would have thought the BDSM community would make use of this, but a quick googling doesn't turn up any products. Any idea why?
The Gom Jabbar was the poisoned needle held at Paul's neck. The box, if I recall, had no name and was only a vehicle for the perceived pain delivered to Paul's hand.
This reminds of "Shock Tanks" my brother and I used to have. The concept is pretty simple, your RC tank get 3 lives per round, if it gets hit you get shocked.
I played this with a friend at the Computerspielemuseum in Berlin.
I felt really bad, they were so bad I kept winning, and their hand’s skin cracked bloodily and got bruised after a session. But they insisted to finish the game.
The silicon whip, which is the main pain-inducing device (the heat is laughable, and the electric shocks are painful but don't do permanent damage) was changed against a new one and disinfected before being re-used by the next player.
At least that's how it was managed at the two events where I had some fun with that thing, the Computerspielemuseum Berlin and a Chaos Communication Congress (back in the days when it was still at BCC).
Played the very same!
The knob-steering made it hard enough for even the gamers among my friends, so we all felt the pain! IIRC some ”powerups” such as ”pain x2” started dropping after a while. Hilarious stuff.
The thing is (as amusing as it would be to see a real version, maybe at a James Bond fan convention), the game as a game doesn't seem that interesting. The setup showing the globe and the game picking a country sounds like it would be a strategy game of some sort, but the game play seems to be (minus the shocks) a fairly simple game of hand-eye coordination, despite the hologram, actually less sophisticated than many real video games of the era (1983).
Ten years ago, I played it against my girlfriend at the time at the Computerspielemuseum in Berlin. Good way to raise the heat for whatever you're doing after that.
There was an old pulpy SF novel named Killobyte(sic) with the premis being a VR that gave increasingly (with each death) intense electric shocks as for death to increase the realism. MC was someone who didn't read the warning labels and has a pacemaker. If they die the third time it will potentially damage their pacemaker and kill them.
I don't remember where but I once read a blog article about non-gamers who are introduced to Skyrim for the first time and recall one player accidentally killing an important NPC and not having any saves to reload, and felt strong emotions over virtually losing someone they knew.
I think some players of games (or watchers of movies, etc.) are more sensitive to that kind of "pain" than others. Sometimes I think they might feel as exhausted as their character after pushing through an entire fighting tournament with their avatar, as they were also kicked around in a sense.
This (or, PainStation v2) visited the student union at Abertay University a good 15 or so years ago. I played it on many occasion.
One aftertnoon I played with a particularly competitive friend of mine. I am also competitive. The game went on far longer than it should have, and I ended up with some pretty painful burns on the bottom of my hand and a large welt on top of it. I also had twinges in my arm for several hours afterwards.
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[ 3.9 ms ] story [ 100.0 ms ] threadFor all the rounds of work on "Virtual Reality;" so very few have worked on simulating anything but the pleasant sensations. Its as if people are imagining a world with no negative feedback.
Also, some racing simulator have reached a point where you take a beating racing a rally stage. Maybe not to the point you are feeling pain but you don't really come out of them relaxed.
I'll second the rally simulator comment. I played one at some arcade in Chicago a few times and couldn't sleep that night. Those things get your adrenaline going.
I got a blister from the heat, went to the first aid area to get something for it and they shut it down after.
Fun times
The worst thing, at least for me, was was the whip, the heat was very toned down when I played it.
I felt really bad, they were so bad I kept winning, and their hand’s skin cracked bloodily and got bruised after a session. But they insisted to finish the game.
At least that's how it was managed at the two events where I had some fun with that thing, the Computerspielemuseum Berlin and a Chaos Communication Congress (back in the days when it was still at BCC).
https://news.ycombinator.com/item?id=38555655
This arcade machine would be a great hit at BDSM parties I bet.
An equal opportunity version of pay to win.
The PainStation runs Windows XP because of course it does - https://news.ycombinator.com/item?id=31736623 - June 2022 (1 comment)
https://en.wikipedia.org/wiki/Thermal_grill_illusion
maybe they tried it and learned it can be beaten?
https://eddostern.com/works/tekken-torture-tournament/
I modified code from this repo: https://github.com/ztrayl3/PyPav2
The oAuth API sucks. These people managed to reverse engineer the BLE communications, and I slightly modified it to work for the newer Pavlok 3.
Me and my classmates used to play “who can hold the scalding hot pipe the longest”.
Earlier there was snap-dragon, https://en.m.wikipedia.org/wiki/Snap-dragon_(game) and many, many more.
The winner, of course, has passed the test of the Gom Jabbar and qualifies as human.
I think some players of games (or watchers of movies, etc.) are more sensitive to that kind of "pain" than others. Sometimes I think they might feel as exhausted as their character after pushing through an entire fighting tournament with their avatar, as they were also kicked around in a sense.
One aftertnoon I played with a particularly competitive friend of mine. I am also competitive. The game went on far longer than it should have, and I ended up with some pretty painful burns on the bottom of my hand and a large welt on top of it. I also had twinges in my arm for several hours afterwards.
Was a great time, highly recommended.