Show HN: The classic Minesweeper on an irregular grid (polyreplay.com)

4 points by frading ↗ HN
I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one.

This is a test with minesweeper.

The changes over what an irregular grid brings is that cells don't all have 8 neighbors. Some can have less, some can have more. Therefore before uncovering a tile, you have to pay closer attention at the number clues and which tiles neighbors it.

So my intention is to make a very classic game a bit more challenging & fun.

I'm also prototyping with checkers/draughts, and plan to test similar variants for chess, othello and go.

6 comments

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Thanks for sharing! This is a fun game.
My pleasure! Thanks a lot to you for playing it.
Very cool idea. Next step: do in hyperbolic space (you need to change the view as you move around that space)
Thank you! And I think a hyperbolic version of minesweeper already exists, so I don't plan on tackling that. Instead I'm working on variants of checkers, chess, othello and go, using a similar irregular grid.